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I was at Fandom II, the FLGS in centretown Ottawa, to run MFZ:RA demos today. My friend Jon showed up, and since he's played a demo before I wanted to run something a little more like a full game for him. I hadn't actually brought two full companies, and Jon hasn't built his own company, so we had a game that was basically just a larger demo: three frames each and one demo-style station to fight over in the centre of the battlefield.
The station was a cottage in the woods in which two genetic engineers who had developed a new strain of peach were hiding out, waiting to defect to the free colonies or be captured by UMFL forces.
Jon, upon hearing my explanation, supplied the title for this battle report:
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Setup for our demo/skirmish, with my Bright Seraphim and Jon's Dragons at opposite corners of the battlefield.
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My UMFL "Short Company". From left (foreground) to right (background) they are:
A Soldier Chub:







An Artillery Chub:







A "Sokokunst Master":








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Jon's Free Colonies "Short Company". From left to right they are:
A Soldier Chub*:







A Close Support Hi-Leg:







A Hand-to-hand Commissar:








*
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The objective we were fighting over. The pair of genetic engineers who have developed a new peach strain, hiding out in a forest cottege.
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Forgot to take a picture during the first round of combat. This picture was taken early in the second round.
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Jon's Dragons captured the station in the first round of combat, now my Bright Seraphim have to take it from them.
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Jon's Dragons have hacked up one of my frames.
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Jon still has control of the station, which means he retains the initiative, and I'll have to take some risks if I want to take it for myself.
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Out of desparation, my artillery frame fires on Jon's hand-to-hand frame, even though one of my own frames is in the line of fire; and succeeds only in damaging the friendly frame.
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With the first of my frames out of the way, Jon's forces concentrate on my soldier frame next closest to the station.
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Beginning of the 4th round, Jon's Dragons pounce on my soldier and take it to pieces.
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End of the 4th and final round of combat. My Bright Seraphim have been reduced to one frame, while Jon has all of his frames and the station. Jon is the clear victor with 20 victory points over my 5.
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The defecting genetic engineers await transport to a Free Colonies settlement.
All in all, not much more complicated than a regular demo, but the addition of a more specialized frame for each player made things a bit more interesting. Next time (probably in the new year) I'll bring more than one full company.