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Mobile Frame Hangar • View topic - Melee weapons tech

Melee weapons tech

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Melee weapons tech

Postby gusindor » Fri Feb 22, 2013 10:20 am

I've seen plenty of solid blades of all types, several lightsabers & heat hawks (thermohawks?) and I've recently made a bunch of frames that use chainswords. So I'm just wondering, what kind of tech is standard for melee weapons? I'm guessing laser weapons are higher tech than solid blades, but is it that lightsabers are super new and rare, or that solid blades are outdated and only used for want of something better? (until you sharpen them to a monomolecular edge, heat them so they glow, or vibrate them at insane speeds) Or something else altogether, maybe some situations make different types of weapons impractical, like if beam weapons don't work underwater?
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Re: Melee weapons tech

Postby Xero010 » Fri Feb 22, 2013 10:25 am

Anything that can be used to hit another Frame within HtH can be called a melee weapon, whether it be your mitts, a shovel, or even if your frame is swinging its gun on the end of a chain. As far as environmental limitations, that can count under the special rule that if your frame doesn't have a d6G it loses a d6W , since the white die can be used for HtH attacks.
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Re: Melee weapons tech

Postby gusindor » Sat Feb 23, 2013 12:11 pm

Green dice let frames move through cover, if they also let frames operate unhindered in hostile environments that seems a bit overpowered. Personally, I like the way "space attachments" worked; in some environments, like space, frames only get one d6W unless they have an attachment to help with that environment. The downside is, "space attachments" don't give any bonus in a non-hostile environment. Using watery terrain as an example, d6G will let you jump, fly or skim across water in a land-based battle, but if the battle is underwater you need a special attachment to function normally.

I know how the rules work for melee weapons (thanks anyway), but I'm really wondering about the fluff.
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Re: Melee weapons tech

Postby Soren » Sat Feb 23, 2013 1:10 pm

Last edited by Soren on Sat Feb 23, 2013 11:45 pm, edited 1 time in total.
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Re: Melee weapons tech

Postby XGundam05 » Sat Feb 23, 2013 3:56 pm

- "I will not die here / I still have too much to do / And too much ammo" ~ Zer0
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Re: Melee weapons tech

Postby Dukayn » Sat Feb 23, 2013 5:28 pm

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Re: Melee weapons tech

Postby Xero010 » Sat Feb 23, 2013 7:08 pm

Wait what? No I'm not Seb. I'm Xero :P Lol I think Soren meant Gusindor, sorry Gusindor btw. Didn't know I was talking to the game designer. I fell humbled to be in you and Soren's presence.
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Re: Melee weapons tech

Postby Dukayn » Sat Feb 23, 2013 7:46 pm

Oh ok so Gusindor is Seb? I'm confused.
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Re: Melee weapons tech

Postby Soren » Sat Feb 23, 2013 11:46 pm

I worked on the setting and mecha design, but my opinions are personal. I am not the .
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Re: Melee weapons tech

Postby Xero010 » Sun Feb 24, 2013 12:41 am

You know, technically quads would have a much more solid base for swinging well, anything, even more than a biped, and they can kick twice as many people in the face while doing so :P But yeah, swords and energy sabers wouldn't have problems with weight distribution, but things like hammers and such would have to be swung down on to the target, and not sideways.
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Re: Melee weapons tech

Postby XGundam05 » Sun Feb 24, 2013 1:04 am

- "I will not die here / I still have too much to do / And too much ammo" ~ Zer0
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Re: Melee weapons tech

Postby Soren » Sun Feb 24, 2013 2:11 am

I worked on the setting and mecha design, but my opinions are personal. I am not the .
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Re: Melee weapons tech

Postby ChaosChild » Sun Feb 24, 2013 11:34 am

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Re: Melee weapons tech

Postby gusindor » Sun Feb 24, 2013 5:40 pm

Always bring a speech to a gunfight.
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Re: Melee weapons tech

Postby gusindor » Sun Feb 24, 2013 5:48 pm

Always bring a speech to a gunfight.
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Re: Melee weapons tech

Postby Dukayn » Sun Feb 24, 2013 7:18 pm

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Re: Melee weapons tech

Postby gusindor » Sun Feb 24, 2013 9:56 pm

Always bring a speech to a gunfight.
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Re: Melee weapons tech

Postby Joshua A.C. Newman » Sun Feb 24, 2013 10:44 pm

The way I wrote it up in the book, plasma edges are an industrial tool that turns out to be great as a weapon. Of course, by the rules, it's only as effective as a shovel. Given the choice between a bubbling, shining beam of light and a shovel, though, you can guess which a Terran Transit Marine would choose and which one the construction bot would choose. But, as I became fond of saying in games of Cyberpunk, "Just how dead do you want the guy?"

The real reason they're there is because I knew that people were going to put lightsabers on their frames and I wanted to place it within the context of the setting. If it were up to me, it would be all crowbars, combat knives, and arm punches.



Same as antigravity. If it works, it would blow the rest of the setting out of the water, so I gave it some fun constraints (it dissipates gravity, so it can make stuff float, and takes energy ) so it just means we can make all sorts of crazy helicopter things.
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