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Mobile Frame Hangar • View topic - Frame Anatony

Frame Anatony

Discussion of the background, history & universe
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Frame Anatony

Postby OrangeKNight » Wed Jul 25, 2012 2:29 pm

So I got some questions regarding the Frames themselves. I know a few things thanks to which I'll list in brief here, more details found in the thread;

Frame Control Scheme
-levers and pedals in some cases
---Military Frames mostly
---Easy to Pilot for long time periods, steep learning curve

-responsive exoskeletons
---labor/civilian frames
---like the Alien Powerloader
---Physically demanding to operate
---Easy to use

Muscle Cylinders/Muscle Cylinder Fluid(AKA Elbow Grease xD)
-Can build up a "muscle memory" of sorts.
-Muscle Cylinder Fluid contracts linearly if a current is applied.

So all that being said, I have some further questions.

-So seeing how MCs Function, would it be safe to assume that Civilian frames rely on Batteries/Capacitors while Military frames have some form of Reactor/Generator?

-So, seeing as MCs can build up a form of muscle memory, I ask is it also possible for them to exceed their specifications? Like if a New Frame was used up to or past the lifetime of the MCs without having to replace any, would there be any potential for them to be stronger/faster? Or is it more like new MCs need breaking in, they start out performing slightly sub-par and as they're used and the Muscle Memory takes hold they start working at par and in sync with the rest of the MCs?

-Speaking of Strength and Speed, which contributes more to those factors? The design of the Muscle Cylinder, the Muscle Cylinder Fluid or the strength of the Current Applied to them?

-I take it MCs are fairly similar to current day Hydraulics/Pneumatics as how they look and the basics of function aside them being fairly self contained aside from their connection to the power source?

Okay, I think that's all I got for now....

PS: Mods/Admins if you'd prefer this me merged with the thread I linked to above I'm cool with that, just figured that the other thread was fairly specific and mine is more in general overall.

Mike
KNightsArms - Leading Edge in Military Design

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Re: Frame Anatony

Postby OrangeKNight » Thu Jul 26, 2012 3:15 pm

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Re: Frame Anatony

Postby Joshua A.C. Newman » Thu Jul 26, 2012 4:04 pm

Last edited by Joshua A.C. Newman on Fri Jul 27, 2012 2:50 pm, edited 1 time in total.
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Re: Frame Anatony

Postby OrangeKNight » Fri Jul 27, 2012 2:00 am

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Re: Frame Anatony

Postby Joshua A.C. Newman » Fri Jul 27, 2012 2:43 am

I'm sure there are a million ways to push the envelope or otherwise abuse specification! Since this is a Real Robot thing, some of those abuses of spec surely will give pilots superpowers!

As for power sources, the engine in a diesel train is the same type as that in a main battle tank: a diesel turbine. That's because they need to haul heavy loads with a readily available fuel. Sure, the B2 engine has some sort of top-secret noise reduction thing, but the engines are still turbines just like in a 707 (I'd guess that they're both turbofans... Yep, Wikipedia confirms) Details are twiddled, but they operate under the same physics and so use the same principles. They also rely on very similar logistics.
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Re: Frame Anatony

Postby Joshua A.C. Newman » Fri Jul 27, 2012 2:57 am

The inspiration for this system, at least the mechanical part of it, comes from pneumatic air muscles. from about 3:04. I mean, the rest is great, too. I'm a big Festo fan. But you can see the influence here. This is what the inside of a frame looks like; alternately, the bladders might wrap around a shape or be armored inside a cylinder as a piston.
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Re: Frame Anatony

Postby XGundam05 » Mon Jul 30, 2012 12:05 am

It was said somewhere that the cylinders can react to each other as inputs, thus allowing them to learn. It seems to me that Basically what was described was a neural network. (Is late, and on mobile device, hence possibly disjointed and hard to follow sentences.)

I state/ask this as this would make it theoretically possible (though difficult and involved, and not within my purview ) to create an accurate simulation in a computer environment. Not only that, but it adds another layer of plausibility.
- "I will not die here / I still have too much to do / And too much ammo" ~ Zer0
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Re: Frame Anatony

Postby MittenNinja » Mon Jul 30, 2012 1:48 pm


Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
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Re: Frame Anatony

Postby Joshua A.C. Newman » Mon Jul 30, 2012 6:19 pm

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Re: Frame Anatony

Postby XGundam05 » Fri Aug 03, 2012 6:28 pm

- "I will not die here / I still have too much to do / And too much ammo" ~ Zer0
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Re: Frame Anatony

Postby Joshua A.C. Newman » Sun Aug 05, 2012 1:37 am

Well, a neural net is a computer simulating a particular, simplified model of a natural neural network. To use this as a computer, you'd be using a physical network to recreate a digital simulation of a natural neural network simulating a computer.

That is,myou could train this to be a digital computer, but it's not one by nature. It's very much analog.
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