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Mobile Frame Hangar • View topic - AI how advanced

AI how advanced

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Re: AI how advanced

Postby Ced23Ric » Wed Jun 27, 2012 1:30 am

Audible feedback is already used daily. Think GPS-assisted navigation. "Turn left at the next intersection." - there's no intelligence to that, just a different medium of output.
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Re: AI how advanced

Postby Joshua A.C. Newman » Wed Jun 27, 2012 2:10 pm

If a system is dynamically optimizing engines, that's the equivalent to the computer in your car, circa 1990. If it has a voice interface, OK. That might be a good way to do it.

Someday I'll do a dedicated game about artificial intelligence. Maybe even soon. But it's going to act more like the stock market than a person.
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Re: AI how advanced

Postby ferrelferret » Wed Jun 27, 2012 4:21 pm

In the RP thread, my character Andren Hite has what I called an AI. But it is more accurately a Virtual Intelligence.

Andren programed it himself to follow specific protocols. It talks like a real person, and sometimes even seems like a person. (To Andren, Mila is a real person.) But, a VI is just a fancy interface for ones computer.

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Re: AI how advanced

Postby Joshua A.C. Newman » Thu Jun 28, 2012 9:49 am

What you're talking about sounds like Siri. It's a two-way voice interface with enough variability to keep from repeating itself mechanically. But intelligent, it ain't. It can't develop new ways of understanding to infer things about its environment, doesn't have emotional decisionmaking capabilities, and can't reason inductively.
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Re: AI how advanced

Postby Soren » Thu Jun 28, 2012 10:01 am

I'm going to link excellent article by Charlie Stross before the discussion goes too much further - my own reservations about AI more or less parallel his, so it'll save time.

My own favorite route to AI-as-popularly-conceived is Rudy Rucker's, where a rogue academic decides to gift his robots with consciousness for ethical reasons.
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Re: AI how advanced

Postby Mantisking » Thu Jun 28, 2012 10:06 am



-- A MFZ blog.
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Re: AI how advanced

Postby Joshua A.C. Newman » Thu Jun 28, 2012 10:16 am

We should maybe have an "other SF" forum for this kind of conversation. Rucker or Stross and giant robots are as distant from each other as pizza and apple pie: they look and sound like they might belong in the same category but only most superficially.
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Re: AI how advanced

Postby Joshua A.C. Newman » Thu Jun 28, 2012 10:19 am

I encourage you fully to dig the stuzzy Ware Tetralogy. It was truly eye-opening for me at 12, you wave.
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Re: AI how advanced

Postby David Artman » Thu Jun 28, 2012 10:41 am

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Re: AI how advanced

Postby ferrelferret » Thu Jun 28, 2012 11:30 am

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Re: AI how advanced

Postby Joshua A.C. Newman » Thu Jun 28, 2012 11:51 am

Thanks, David!
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Re: AI how advanced

Postby Zero Revenge » Thu Jun 28, 2012 12:13 pm

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Re: AI how advanced

Postby ferrelferret » Thu Jun 28, 2012 2:37 pm

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Re: AI how advanced

Postby Zero Revenge » Thu Jun 28, 2012 2:41 pm

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Re: AI how advanced

Postby CrimsonKMR » Thu Jun 28, 2012 2:58 pm

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Re: AI how advanced

Postby Zero Revenge » Thu Jun 28, 2012 3:04 pm

Are they truly an AI then? Wouldn't HARO's be more of a VI?
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Re: AI how advanced

Postby CrimsonKMR » Thu Jun 28, 2012 3:12 pm

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Re: AI how advanced

Postby Deathzero » Thu Jun 28, 2012 4:22 pm

I know its already been said that there were "wired" versions of the Gundam Fin Funnels, I just wanted to state that they were in the earlier series as well. Zeon made a good bit of use out of wired funnels. Provided that thrusters could be made small enough, the wired version would totally be feasible as frame weaponry. o_O
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Re: AI how advanced

Postby afny » Thu Jun 28, 2012 7:19 pm

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Re: AI how advanced

Postby Deathzero » Thu Jun 28, 2012 9:32 pm

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