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Mobile Frame Hangar • View topic - How are frames controlled?

How are frames controlled?

Discussion of the background, history & universe
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Re: How are frames controlled?

Postby Wadmaasi » Fri Apr 27, 2012 8:51 am

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Re: How are frames controlled?

Postby carbonbass » Fri Apr 27, 2012 11:42 am

"You find two men having a fist fight over peaches, sell both of them a rock, then let them fight some more. After that, offer to sell one of them a rock tied to a stick, and see who will pay more." ~ Loyd Wilson - Wilson Industries.
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Re: How are frames controlled?

Postby Soren » Fri Apr 27, 2012 7:09 pm

I worked on the setting and mecha design, but my opinions are personal. I am not the .
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Re: How are frames controlled?

Postby addking » Fri Apr 27, 2012 8:22 pm

Side note on that song, there's a version of it on the 2nd OST it's Track 15, also called 'Mobile Suit' it's a big longer at 4:10 or so.
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Re: How are frames controlled?

Postby Dukayn » Fri Apr 27, 2012 9:55 pm

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Re: How are frames controlled?

Postby Zero Revenge » Fri Apr 27, 2012 11:19 pm

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Re: How are frames controlled?

Postby Ryujin » Sat Apr 28, 2012 12:20 am

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Re: How are frames controlled?

Postby Zero Revenge » Sat Apr 28, 2012 12:27 am

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Re: How are frames controlled?

Postby carbonbass » Sat Apr 28, 2012 1:36 am

"You find two men having a fist fight over peaches, sell both of them a rock, then let them fight some more. After that, offer to sell one of them a rock tied to a stick, and see who will pay more." ~ Loyd Wilson - Wilson Industries.
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Re: How are frames controlled?

Postby Soren » Sat Apr 28, 2012 7:09 am

Maybe I'm just a huge troll - but I choose to believe that the Byarlant Custom's pilot was .
I worked on the setting and mecha design, but my opinions are personal. I am not the .
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Re: How are frames controlled?

Postby gusindor » Fri Jan 25, 2013 3:44 pm

Going back to how 'frames are controlled...

How about voice commands? For more complicated maneuvers,you program the motions into your 'frame ahead of time, and map the sequence to a specific word or phrase. In the field, when you call out the command, your 'frame automatically performs the move. It wouldn't require super-advanced AI, since the human makes all the decisions, and the computer just carries out the motions. And simple things like walking, shooting, jumping etc. are still done manually, since having the pilots chant "walk, walk, walk," is just silly.

For example, say Zooser has a move that involves blasting the enemy with exhauset from his jump jets. It requires some serious multitasking that's hard to do in the heat of combat. So he just calls out "Spicy Chicken Surprise" and his autopilot does the move, so that he can't hutch it up by freaking out.

Y'know, like one does when flying backwards surrounded by fire.
Always bring a speech to a gunfight.
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Re: How are frames controlled?

Postby The Hydromancer » Fri Jan 25, 2013 4:18 pm

Water is patient.
Water just waits.
Wears down the cliff tops, the mountains.
The whole of the world.
Water always wins.

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Re: How are frames controlled?

Postby Joshua A.C. Newman » Fri Jan 25, 2013 5:04 pm

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Re: How are frames controlled?

Postby The Hydromancer » Fri Jan 25, 2013 6:04 pm

Assuming all pilots are wearing helms for HUD and such, I would think there would be a conviently placed mic in there for comms. Just, you know, make sure you aren't on teamspeak when you yell "COLOSSAL MANHOOD' to activate the rapid fire barrage mode for your long barrelled mortar tube thats bottom mounted to your frame's pelvis area.
Water is patient.
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Wears down the cliff tops, the mountains.
The whole of the world.
Water always wins.

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Re: How are frames controlled?

Postby XGundam05 » Fri Jan 25, 2013 6:14 pm

Until the system interprets that as "COLA, Sell my Nude!" and puts the copy of your nude portrait (Hey, it was college, and the art department was offering good money...we won't judge) up on whatever accounts for Ebay at the time >.>
- "I will not die here / I still have too much to do / And too much ammo" ~ Zer0
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Re: How are frames controlled?

Postby The Hydromancer » Fri Jan 25, 2013 6:28 pm

Water is patient.
Water just waits.
Wears down the cliff tops, the mountains.
The whole of the world.
Water always wins.

http://www.flickr.com/photos/the_hydromancer/

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Re: How are frames controlled?

Postby gusindor » Thu Feb 07, 2013 5:22 pm

A literal spam attack! Vicious. Probably wouldn't affect individual frames (even if your car is connected to the Internet, the steering system probably isn't) but imagine trying to give orders with the enemy's theme music blaring over your airwaves! (or whatever communications tech they use)

Hey Joshua, Soren, or anyone else who knows, is there an "official" word on communications tech?
Always bring a speech to a gunfight.
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Re: How are frames controlled?

Postby gusindor » Thu Feb 07, 2013 5:35 pm

Last edited by gusindor on Sat Feb 09, 2013 5:40 pm, edited 1 time in total.
Always bring a speech to a gunfight.
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Re: How are frames controlled?

Postby Xero010 » Thu Feb 07, 2013 9:24 pm

Well, I'd hate to have to repeat myself to a voice esystem in combat where split seconds matter. It would be the like the real life equivalent of LAG.
Image
Except the equivalent of flipping the table would be ripping out your "Siri" system before you eject. . .

"TORNADO FIST!!!"
"Tomato Fist?"
"TORNADO FIST!!!!!!!!"
"I'm sure you said Tornado Fist. I's that what you meant?"
*Explosion in background*
"SIRI YOU SON OF A-"
This also makes me wonder what happens when an enemy sabotages it. It might end up singing "Daisy, Daisy" while your trying to survive.
Not trying to be a douche but this brings up a lot of interesting combat scenarios that make me laugh :)
It could be useful for things such as scanning and communication though.
Apparently there is nothing that cannot happen today. - Mark Twain
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Re: How are frames controlled?

Postby gatlinggouf927 » Thu Feb 07, 2013 9:48 pm

Im glad this voice macro thing is okay, i was already planning on incorporating it for my frames. Weapons like my beam sabres or my heat/stun hammers obviously require a steady stream of power which drains the generator very quickly if left unchecked, so that's why they are activated by vocalization of the weapon name. :)
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