Setting up colonies

Discussion of the background, history & universe
Forum rules
This is a game - This is fun - Your posts should reflect this

Setting up colonies

Postby milt69466 » Sat Aug 31, 2013 8:16 pm

I'm working on some background fluff for a relatively new colony on a planet with patchy forests and large desserts in between. So my question is, how long does it take to establish a semi-stable colony?
banner by milt69466, on Flickr
User avatar
Been Around The Block
Posts: 440
Joined: Mon Aug 27, 2012 10:57 pm
Location: ShangHai China

Re: Setting up colonies

Postby gusindor » Sat Aug 31, 2013 9:37 pm

I can't give exact times, but it could spring up really hutching suddenly. If there's enough resources available at the landing site, you could have a working settlement in about as much time as it takes everybody to pitch their tents. Setting up infrastructure, actual buildings, and a government could take a bit longer, but with enough preparation, the right technology and a hospitable environment, colonization could be done in a few hectic weeks. Imagine boom towns during the Gold Rush, or the early pilgrim settlements in New England.

Of course, on a harsh or barren world, it could take a lot longer. But if it's going to be a huge ordeal they'd need a really good reason for even being there in the first place.
Always bring a speech to a gunfight.
User avatar
MFZ:RA Game Designer
Posts: 1222
Joined: Tue Apr 24, 2012 8:03 pm

Re: Setting up colonies

Postby Soren » Sun Sep 01, 2013 2:06 am

Depends on your definition of 'semi-stable'. I imagine standards drop fast when all you care about is extracting your unobtanium from the planet. I'm going to assume something like 'corpses in the street are rare and we can survive without imports for a couple of months'.

How long probably depends on the relative value of the resources you're extracting to pay for development and how much of the profits get reinvested in local infrastructure. You can go from nothing to a town (a small town - dirt roads and not much plumbing) in a week or two with the right equipment, or a large town if you're using the equivalent of Quonset huts (cut an empty propellant tank in two, maybe?) and portable power generators and water purification. Initial settlements are probably run at a loss for about five to ten years? After that there's probably still a lot of stuff to buy - you want to go from buying factory goods to buying factories to building your own factories* as fast as possible.

Terraforming - we've more or less proposed magic terraforming, so say it takes seventy, eighty years? But it's pricey. You'd want to start it before you settled the place, if you could.

*This sounds much easier than it is. Remember that if it's cheap enough to ship you bulk hardware, it's even cheaper to sell you the same volume of finished goods at a modest** markup. Teach a man to fish, and he'll fend for himself, sell a man a fish, and he'll be back to buy another fish tomorrow.
**May not be modest at all.
I worked on the setting and mecha design, but my opinions are personal. I am not the fun police.
See more stuff I've made: The Mobile Frame Errata|Flickr Gallery
"People need societies, but they don't necessarily need nations."
User avatar
MFZ:RA Game Designer
Posts: 498
Joined: Mon Mar 26, 2012 4:22 am
Location: Low Earth Orbit

Return to Mobile Frame Background

Who is online

Users browsing this forum: No registered users and 1 guest