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Mobile Frame Hangar • View topic - Help: Energy Sources?
Page 2 of 3

Re: Help: Energy Sources?

PostPosted: Wed May 23, 2012 2:55 am
by Smk
Either dragonite or some kind of ether drive.

My wheeled and tracked vehicles run on biodiesel thou. Cheap, easy to obtain and doesn't require high tech base.

Re: Help: Energy Sources?

PostPosted: Wed May 23, 2012 10:17 am
by Joshua A.C. Newman
Something to keep in mind for wheeled vehicles: on the low-infrastructure colonies where most of our action takes place, it's easier to build labor frames than it is to build roads.

I really want to build a hexapodal peach hauler.

Re: Help: Energy Sources?

PostPosted: Wed May 23, 2012 1:33 pm
by warhammer651

Re: Help: Energy Sources?

PostPosted: Wed May 23, 2012 8:15 pm
by A YATES INDUSTRIALS

Re: Help: Energy Sources?

PostPosted: Thu May 24, 2012 1:42 am
by randolph

Re: Help: Energy Sources?

PostPosted: Fri May 25, 2012 2:12 am
by Joshua A.C. Newman

Re: Help: Energy Sources?

PostPosted: Tue Jun 05, 2012 9:20 am
by Talusmouse
My suits use batteries. Not the most efficient method but it gets the job done especially since combat doesn't last that long.The more advanced forces have a more advanced battery that lasts longer. 12 hour batteries are the max my suits use, and if they need more time then that there is something wrong or toilets were installed in the suits without my knowledge ;)

Re: Help: Energy Sources?

PostPosted: Wed Aug 22, 2012 10:08 pm
by Xero010

Re: Help: Energy Sources?

PostPosted: Thu Aug 23, 2012 11:36 am
by Zero Revenge

Re: Help: Energy Sources?

PostPosted: Thu Aug 23, 2012 12:06 pm
by CrimsonKMR

Re: Help: Energy Sources?

PostPosted: Thu Aug 23, 2012 6:09 pm
by Joshua A.C. Newman
My frames run on Trans Orange Chainsaw Drives.

Re: Help: Energy Sources?

PostPosted: Tue Aug 28, 2012 5:08 pm
by Foxfire

Re: Help: Energy Sources?

PostPosted: Wed Aug 29, 2012 11:38 pm
by Joshua A.C. Newman
If you put the wheels far enough forward, you could go up a hill doing a front wheelie!

Re: Help: Energy Sources?

PostPosted: Mon Oct 15, 2012 5:32 pm
by LowestFormOfWit
The Dissident frames are powered by Void Cells. Basically conduits for the essence (either blood or thought) of a sinister, dark entity of space's endless abyss, worshiped as a god by these faithful (or mindslaved? I haven't really banged out a solid Dissident lore yet!) shadowy Ijad traitors.

Hard to choose.

Re: Help: Energy Sources?

PostPosted: Tue Oct 16, 2012 2:45 pm
by Joshua A.C. Newman
While I endorse that creativity, you'll note the total absence of psychic powers, mysterious demons, or other fantastic lore within the Solar Calendar. Nature itself, by the rules of the setting, has no intentions or moral content; all of that is in the hands of people. Even the Ijad god, Ahih/Ahu (depending on the way you're talking about it) is, in fact, a gas giant that looks like an eye. It's not a person, it's not actually a god; it's a force of nature that inspired religious metaphor and poetry. The actual moral content exists in the words and actions of real people of Shebehu/Celiel.

Re: Help: Energy Sources?

PostPosted: Fri Oct 19, 2012 2:29 pm
by Tsuchigumo
Hybrid systems work well. Take a dated nuclear system that requires less coolant and put it together with twin fuel cells used to power said coolant (with a little extra energy) and you have a stable drive that can last a good while.

Secondly, use solar panel batteries to fuel a very efficient semi-perpetual-motion-machine-kinetic-drive, add biofuel cells as a backup.

Re: Help: Energy Sources?

PostPosted: Sat Oct 20, 2012 2:29 pm
by Doldrum

Re: Help: Energy Sources?

PostPosted: Tue Oct 23, 2012 12:37 am
by LowestFormOfWit

Re: Help: Energy Sources?

PostPosted: Tue Oct 23, 2012 11:39 am
by Joshua A.C. Newman
Ok, that's cool, then.

Lemme explain why this is important to me. There are a couple of parts to it.

1: The inviolability of the moral neutrality of the universe. A morally intentional universe removes agency from the hands of people and makes them the puppets of cosmic forces. It might be a cool (but completely different) game to play those cosmic forces, but if we're playing people, those cosmic forces are nothing more than an excuse to act with impunity. There is no moral impunity in the Solar Calendar.

2: The universe follows natural principles. If it's not true that EMC^2, the entire rest of the setting falls apart. No transit gates, no GPS, no transistors. We have marked off areas where we don't understand the principles completely, like "dark matter" (matter that doesn't reflect or emit enough radiation for us to perceive) and "dark energy", which I don't understand. But we can point to these areas of mystery because we can calculate the shape of the problem,knowing what we know.

3: Economy is a force of nature in society-scale relations. The market value of something is a ratio of its value to the person who controls it vs. the value to a person who needs it, plus the amount it costs to move, process, or whatever. So if there's some form of energy that no one's ever theoretically described before, it matters because it helps someone feed their children in some way. That way might be powering their labor frames to harvest food, it might be that they use it to power their mobile frames to defend their labor frames to harvest their food to feed their children. It might be that they use it to power the transit gate to send their mobile frames to capture a harvest that they can use their labor frames to plant so they can feed their children. But as soon as someone says, "Here's a fusion battery that, in the end, costs you 10% less", that means 10% less need to go capture other people's harvests, which might mean 15% more energy to power the labor frames, which might mean 20% more calories to feed their children.

Conversely, if this type of energy is actually better, than harnessing it is a matter of technique; otherwise, they couldn't turn it into electricity to power their frames. I bet someone would pay the equivalent of many, many children's meals to learn that technique — maybe even installing those fusion generators at no cost to the colonists — thereby also solving the problem.

If this is a form of energy you're talking about, it's a force of nature no one's ever heard of before. Your guys might be holding onto it because of a religious belief, but that means that they're also using it with a mistaken belief about its nature. That kind of thing has historically gone very poorly. See and . This is an ongoing matter in the US with "Creation Sciences" and climate change denial. It's the bug in the human nervous system that the scientific process seeks to address.

Now, I want to make it clear that it's OK if your Dissidents are riding high on the limited information they have, funded by some externality (maybe not even realizing that they're not getting the benefits they expect — there are not a few obfuscating factors in a war). But if so, you're making your dreaded inquisitors out to be kinda suckers. Which, you know, the real world Inquisition was a lot of socioeconomic oppression masked in magical thinking too, so OK. But they sure as hutch didn't have an actual god on their side.

Re: Help: Energy Sources?

PostPosted: Tue Oct 23, 2012 11:53 am
by Joshua A.C. Newman