Jagarmot wrote:Tons of interesting stuff
Shades_Corvid wrote:What Omega said, we don't need to shoe horn a reason within the story or fluff to use the minifigs. Just use them but I would recommend putting them on 4x4 plates be it round or square for more stability and perhaps for the measuring ref.
VitorFaria wrote:So, I guess most of us have that one friend that like to play with Lego mini-figures instead of frames. Either because is all of what they have or they simply seem to enjoy it.
Would be way out of the spirit of the setting to have a semi-official race of giant humanoids, just like Macross has the Zentradi? I guess it could make the game more inclusive, so whoever plays with minifigs will not feel excluded from the fluff.
I'm not sure what origin we could give them. They could be aliens, mutated humans from a forgotten colony, many explanations could work.
VitorFaria wrote:Huge 50 feet high humanoids like in Macross might be scientifically unfeasible, but I believe that 12 feet humanoids are a fair and believable stretch. (There where bears and giant sloths of that size, they might not be 100% humanoid but I think they show that it might not be impossible)
Jagarmot wrote:Back to the "origins" question, mutating humans would need too many generations unless you introduce gene splicing. What about a colony with a research lab, originally deployed to study the space travel / isolation effects on human DNA ? Throw a cult into the mix : "Machines prevent us from evolving / are evil / could turn against us, we are the next step in human evolution". This could encourage research and public acceptance of gene splicing tests in that colony. The research findings are welcomed by the community, who can't wait to be the fathers and mothers to the new homo sapiens gigantus.
Once they attained their goal (viable giant mutated human with yellow skin and claw hands), they unleashed their troops on the galaxy in a crusade to destroy inferior species.
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