[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 384: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4762: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4764: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4765: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4766: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
Mobile Frame Hangar • View topic - Mobile Frame Zero: Dog Fight

Mobile Frame Zero: Dog Fight

Post and discuss your custom / house rules for the MFZ: Rapid Attack.
Forum rules
This is a game - This is fun - All of your posts should reflect this.

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Wed Apr 03, 2019 8:19 pm

After some study I realized that my turret implementation differs from Joshua's in a really interesting way!

Joshua's gets stronger the more spotting your opponent has, while mine would waste a nice spotting, since it can only make one damage per strike. 5 damage dice or less mine is usually more powerful, 6 or more Joshua's become a better bet.

I like that difference enough that I'm going to implement both at the same time, Joshua's turret becomes "turret" and mine becomes "disruptor turret".

I would also like thank Francisco Duarte for helping me out with a pdf!

Speaking about PDFs, !
Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby CmdrRook » Thu Apr 04, 2019 12:30 am

Perhaps rendering the images of movement examples would be helpful, as the quality of the photos makes it difficult for me to tell which hinges are red in the template figure. I recommend carefully standardizing your terms, as you refer to 2-6 ruler units as both "Direct Fire" and "medium" range in the document. Otherwise this is an exciting development, and I'm very pleased it exists. I have a question about the rules. Are the movement templates locked? Could I choose a hard turn on some of the units but a gentler turn or straight with others? Can I snap inward at the end of a gentle bank?
User avatar
CmdrRook
Grizzled Veteran
 
Posts: 574
Joined: Sat Dec 06, 2014 3:15 pm
Location: Western MA, USA

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Thu Apr 04, 2019 12:08 pm

Thanks for the excellent and on point constructive criticism, Rook! All of those issues will be addressed soon!

Oddly enough, those are renders already, not pictures, but yeah, the orange/red contrast is kinda hard to pick, gonna change the colors and render it again.

The movement templates are indeed locked, it's "all or nothing" for each of them. I will reword the movement section to make this clearer as well.
Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Thu Apr 04, 2019 8:21 pm

Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Mon Apr 08, 2019 8:29 pm



Mostly some small corrections and clarifications. With a design considerations section so it's easier to know what I'm trying to do in the first place.

Also, four SSRs to make it slightly shootier!
Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Tue Apr 09, 2019 8:31 pm



In which might be the the most radical Dog Fight change to date. I present you the Maneuver Re-balance.

By shifting the template values around, now the movement will feel more like IO, if you don't spend good dice values with greens, you might go further forward than you would want to. Yet, all the important maneuvers are still 4 or under, to keep flying from being way too difficult.

Also, some minor renaming, courtesy of our Discord channel friends!

Coming soon: Different fighter size classes!
Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Sat Jun 15, 2019 12:02 pm

After too much of a long time not being able to work on this project, here's !

Size classes finally implemented with some other optional rules to spice things up!

And a reminder, only two the weeks until the end of the competition, so if you still have some fighters to post, do it fast!
Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby CmdrRook » Sun Jun 30, 2019 2:20 am

If I choose a d6G as my fourth heavy fighter system, have I simply added a health point to a medium?
User avatar
CmdrRook
Grizzled Veteran
 
Posts: 574
Joined: Sat Dec 06, 2014 3:15 pm
Location: Western MA, USA

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Sun Jun 30, 2019 11:09 am

Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Mon Nov 04, 2019 10:22 pm

Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby Trokodile174 » Tue Nov 05, 2019 10:57 am

Check out for extra pics, building instructions, and more!

Maker of , the Battle Royale MF0 fan game
User avatar
Trokodile174
Been Around The Block
 
Posts: 428
Joined: Mon Jun 10, 2019 9:55 am
Location: https://sites.google.com/view/trok-mf0

Re: Mobile Frame Zero: Dog Fight

Postby Vitoria » Wed Nov 06, 2019 9:08 pm

Thanks, Trok!

Oh, it's not just the scaling, there are other subtle changes and fixes as well!
Vitoria (she/her)
User avatar
Vitoria
Mod Team
 
Posts: 3042
Joined: Tue Jan 20, 2015 10:21 am
Location: Belo Horizonte, Brazil

Re: Mobile Frame Zero: Dog Fight

Postby Trokodile174 » Sat Dec 14, 2019 5:58 pm

Noticed that there's something a bit missing in the rulebook... How many Fighters is each player supposed to have for a game? I was considering making a few fighters, and maybe playing a game afterward, when I noticed this.
Check out for extra pics, building instructions, and more!

Maker of , the Battle Royale MF0 fan game
User avatar
Trokodile174
Been Around The Block
 
Posts: 428
Joined: Mon Jun 10, 2019 9:55 am
Location: https://sites.google.com/view/trok-mf0

Previous

Return to Fan Created Rules

Who is online

Users browsing this forum: No registered users and 1 guest