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Mobile Frame Hangar • View topic - New weapon range ideas

New weapon range ideas

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Re: New weapon range ideas

Postby Mantisking » Thu Sep 13, 2018 7:55 pm



-- A MFZ blog.
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Re: New weapon range ideas

Postby Vitoria » Thu Sep 13, 2018 8:52 pm

Meson is cool, but I was thinking something slightly more grounded and generic, but I admit I don't have a better one.

In my opinion, any weapon that causes damage 3 to 6 or more would need to have some crippling disadvantage to account that it makes even more damage than HtoH, maybe some friendly collateral damage like charging in IO?
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Re: New weapon range ideas

Postby CmdrRook » Fri Sep 14, 2018 8:16 pm

Range 1 = n/a
Range 2 = n/a
Range 3 = 4+
Range 4 = 4+
Range 5 = 5+
Range 6 = 5+
Range 7 = 6
Range 8 = 6

Cover as normal, with 6s hitting the target, 4+ hitting terrain, and 5 hitting frame-as-cover?
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Re: New weapon range ideas

Postby Vitoria » Fri Sep 14, 2018 8:46 pm

Starting to register as reasonable!
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