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Mobile Frame Hangar • View topic - Moving HVAs

Moving HVAs

Any question on the rules for MFZ: Intercept Orbit should be asked here.
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Moving HVAs

Postby HyveMynd » Thu Apr 16, 2015 1:59 am

This might be a stupid question, but I can't seem to find anything in the latest ruleset (version 0.8) about how HVAs move. I mean, they must be able to move, right? It notes on page 29 that HVAs, like capital ships, cannot click a specific ruler hinge more once per turn. It also explains on page 31 about what happens if an HVA leaves the table. So the things must be able to move and maneuver, but I'll be darned if I can find how in the rules. Am I just missing it? Can someone help me out here?
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Re: Moving HVAs

Postby Mantisking » Thu Apr 16, 2015 7:07 am

From what I remember, the person controlling the HVA rolls 1d6 for its movement and they bounce off the edges of the table.


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Re: Moving HVAs

Postby aurlaent » Thu Apr 16, 2015 7:10 am

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Re: Moving HVAs

Postby HyveMynd » Thu Apr 16, 2015 9:27 pm

Thanks for the help guys, you are exactly right. Joshua confirmed on Facebook that HVAs get a single green die and no more.
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Re: Moving HVAs

Postby Shades_Corvid » Thu Jun 01, 2017 5:54 am

I thought we covered this here but couldn't find it when I tried searching. I have also had Joshua confirmed this on Twitter; maybe we need an errata pinned thread for IO like we do for Rapid Attack?
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Re: Moving HVAs

Postby Blorf » Thu Jun 01, 2017 4:20 pm

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