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Mobile Frame Hangar • View topic - Base Sizes and Orientation
Page 1 of 1

Base Sizes and Orientation

PostPosted: Thu Apr 02, 2015 12:07 am
by HyveMynd

Re: Base Sizes and Orientation

PostPosted: Thu Apr 02, 2015 12:39 am
by Mantisking

Re: Base Sizes and Orientation

PostPosted: Thu Apr 02, 2015 12:54 am
by HyveMynd
I was wondering if it was a typo too. It might be. Page 29 notes that only frigates (not HVAs or capital ships) can spend a maneuver die pip to click a hinge twice, so it doesn't sound as if HVAs can maneuver like frigates.

Re: Base Sizes and Orientation

PostPosted: Wed Apr 08, 2015 10:43 am
by Hackjob
Just to clarify, HVA size limits and bases are the same as frigates, but they maneuver like capital ships (can only click any hinge on the ruler once).

Re: Base Sizes and Orientation

PostPosted: Sat Apr 11, 2015 9:05 pm
by HyveMynd
Despite liking to tinker with game rules I'm not that great at visualizing their effects. I'm wondering what would happen if you reduced the base sizes in MF0:IO from 8x8 for capital ships and 4x8 for frigates to 4x8 and 4x6 respectively.

Re: Base Sizes and Orientation

PostPosted: Sun Apr 12, 2015 5:42 am
by aurlaent
The extra width of the capital ship bases is a big part of their horrible turning circle.
You could try 6x6 and 4x6, but then you'll probably get more "free" movement on each hinge click.

Re: Base Sizes and Orientation

PostPosted: Sun Apr 12, 2015 9:02 am
by Hackjob
Yeah, the wider base of the capital ships causes them to have a wider turning radius. I think it's important to keep Capital Ships 2x as wide as Frigates to keep the same proportions compared to each other. If you want to try shrinking the bases to save space on the table, I would try making the Capitol Ships 6x6, Frigates and HVAs 3x6, and Frame Squadrons 3x3, I would also try shortening the individual ruler units by 1 (from 5 to 4).

Re: Base Sizes and Orientation

PostPosted: Sun Apr 12, 2015 9:47 pm
by HyveMynd
It's Monday morning and I haven't had my coffee yet, so I'm a bit slow.

How does having a wider base result in a wider turning radius? When a ship makes a turn, you:
1) click the hinge (twice for frigates if you want);
2) align the ruler with the back of the ship's base along the inside of the turn;
3) rotate the ship so the front of its base aligns with the next ruler segment (the one you just clicked).

As both capital ships and frigates are on bases that are 8 studs long, aren't they moving the same distance when they execute a turn?

Re: Base Sizes and Orientation

PostPosted: Sun Apr 12, 2015 11:40 pm
by CmdrRook

Re: Base Sizes and Orientation

PostPosted: Mon Apr 13, 2015 2:43 am
by HyveMynd

Re: Base Sizes and Orientation

PostPosted: Sat May 02, 2015 6:33 pm
by AgentStack
I'm digging through all my plates. I have a healthy mix of older gen pieces and new ones, but I can't find any that are 8x8. Is it implied that I should put a 6x8 and a 2x8 together to create a base plate or am I just lacking parts?

Re: Base Sizes and Orientation

PostPosted: Sat May 02, 2015 11:38 pm
by Mantisking

Re: Base Sizes and Orientation

PostPosted: Sun May 03, 2015 1:44 am
by Luke_BMM
This topic got me wondering about what a 4p equivalent of IO would change.

Anyone have any thoughts on what impact the following shift to half-scale would have on game play?

- Instead of frame squadrons you have individual Frames on a 2x2 base.
- Instead of frigates you have Shuttles on a 2x4 base.
- Instead of capital ships you have Gunboats on a 4x4 base.
- Then the ruler gets half-length as well (not sure which makes more sense: 8-unit 1x2 click hinge or 4-unit 1x4 click hinges).

(Please don't mind the gunship being in whatever colors were at hand. I was just trying to see if it would actually hold together and if the double-hinges worked in brick.)
Image


Ruler, frame, gunship, and shuttle, with 4 ace versions in back. I realized belatedly that the lightsabre handle was not imported into LDR, so just pretend there's one in the clip for the red ace.
Image

Re: Base Sizes and Orientation

PostPosted: Mon Aug 03, 2015 3:43 pm
by Joshua A.C. Newman
That's pretty neat!

Movement and rang will be less precise, but whatever.