Ironnerd's First Game

I was finally able to play MF:0 (mostly).
My Game-Bro has zero Legos, and I don't seem to have enough of the right kind of Legos to make 10 Frames, so I adapted the rules for cardboard counter-and-hex-map play. I hope you can all forgive this heresy. I do plan to LEGO-IZE my game in the coming weeks.
<My Hex-Grid Conversion>
Mobile Frame Zero: Super Zeta (tongue in cheek, I assure you).
Ranges are in Hexes, instead of Ruler Units.
Hand-to-Hand Range: Adjacent (or 01 hex)
Direct Range: 02-08 hexes
Artillery: 09-20 hexes
For Movement; moving into woods, into water, or up or down a level cost 1 additional movement pip.
For Spotting; 02 systems has a radius of 20 hexes.
Woods and water count as cover if the frame is in the hex.
LVL 1 terrain or buildings count as cover for adjacent Frames.
LVL 2+ terrain or buildings provide total cover (thus absorbing all attacks) if between the combatants an along a row of hexes (I may need to illustrate that)
Frames and Stations were printed on 2-sided 1 x 1.8 counters held upright by plastic bases. The bases were just anime city scenes, my Frames were VOTOMS, my buddy's were all from Gundam.
</My Hex-Grid Conversion>
We followed the rules as closely as we could, both being 1st timers, there were a few things we hammered out and agreed upon in situ, and we did have to go back to the rules a few times during the first round of battle. We probably made a few mistakes, but we had a good time, so I'll call it a success.
Game time for 5-on-5 frames was 2 hours. Since we are accustomed to Battletech, this was lightning fast. Even acceptable by Alpha Strike standards.
Gundam Units won; 35:25
No Stations changed hands - we just pummeled each other into the dirt (IT WAS GLORIOUS!)
Going Grid-map had a few advantages. It was cheap and making a frame takes a few seconds. It also let us test the game with items we had pretty much on-hand. Unfortunately it lacks the "WOW" factor of Lego Frames. I would never use the paper-frame system for a demo or anything (I run Battletech Demos at local cons - I actually think this would garner more interest though).
Cool game, guys! Glad I stumbled onto it.
My Game-Bro has zero Legos, and I don't seem to have enough of the right kind of Legos to make 10 Frames, so I adapted the rules for cardboard counter-and-hex-map play. I hope you can all forgive this heresy. I do plan to LEGO-IZE my game in the coming weeks.
<My Hex-Grid Conversion>
Mobile Frame Zero: Super Zeta (tongue in cheek, I assure you).
Ranges are in Hexes, instead of Ruler Units.
Hand-to-Hand Range: Adjacent (or 01 hex)
Direct Range: 02-08 hexes
Artillery: 09-20 hexes
For Movement; moving into woods, into water, or up or down a level cost 1 additional movement pip.
For Spotting; 02 systems has a radius of 20 hexes.
Woods and water count as cover if the frame is in the hex.
LVL 1 terrain or buildings count as cover for adjacent Frames.
LVL 2+ terrain or buildings provide total cover (thus absorbing all attacks) if between the combatants an along a row of hexes (I may need to illustrate that)
Frames and Stations were printed on 2-sided 1 x 1.8 counters held upright by plastic bases. The bases were just anime city scenes, my Frames were VOTOMS, my buddy's were all from Gundam.
</My Hex-Grid Conversion>
We followed the rules as closely as we could, both being 1st timers, there were a few things we hammered out and agreed upon in situ, and we did have to go back to the rules a few times during the first round of battle. We probably made a few mistakes, but we had a good time, so I'll call it a success.
Game time for 5-on-5 frames was 2 hours. Since we are accustomed to Battletech, this was lightning fast. Even acceptable by Alpha Strike standards.
Gundam Units won; 35:25
No Stations changed hands - we just pummeled each other into the dirt (IT WAS GLORIOUS!)
Going Grid-map had a few advantages. It was cheap and making a frame takes a few seconds. It also let us test the game with items we had pretty much on-hand. Unfortunately it lacks the "WOW" factor of Lego Frames. I would never use the paper-frame system for a demo or anything (I run Battletech Demos at local cons - I actually think this would garner more interest though).
Cool game, guys! Glad I stumbled onto it.