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Mobile Frame Hangar • View topic - Battle Sim: WT Doctrine (split from Battle Sims - Your Comp)

Battle Sim: WT Doctrine (split from Battle Sims - Your Comp)

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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby randolph » Tue May 22, 2012 2:38 am


round6_start.png
round6_start.png (252.56 KiB) Viewed 4101 times
round6_end.png
round6_end.png (253.07 KiB) Viewed 4101 times

(1) Defender activates R3, declaring Artillery target: Nimrod
d6Ra 4 d6Y 2 d6Y 2 d6G 5 d6W 1 d6W 5 = d6Ra 4 d6Y 5 d6G 5 d6B 1

> (2) Attacker defends with Nimrod, declaring HtH target: F1
d8G 2 d6W 2 d6W 1 = d6Y 1 d6G 2 d6B 2

(1a) Artillery 4 + Spot 0 - Defense 2 = Damage 2: 2d6 (5, 1): 1x System Destroyed (5): White
(1b) Move 0*
(1c) Spot Thetis (5)
* Can't get to any stations in time this round, otherwise, R3 would keep creeping West.

> (2) Attacker continues Nimrod activation
(2a) Move 0*
(2b) n/a
(2c) n/a
* Nimrod could spot X for Thetis by moving 2, but that would leave Station 4 uncontested for F1, and this is the final turn. Losing a station is a 10 point swing, and while maybe helping Thetis maybe kill X if Thetis rolls 7+ Movement is worth 6 more points, it's also a huge gamble. This way, WT is forced to waste another attack if it wants to take Nimrod's station.

(3) Defender activates F1, declaring Artillery target: Thetis
d6Ra 2 d6Y 4 d6Y 2 d6G 5 d6W 6 d6W 6 = d6Ra 6 d6Y 6 d6G 5

> (4) Attacker defends with Thetis, declaring HtH target: X
d6Rh 5 d6Rh 6 d8G 3 d6W 4 d6W 3 = d6Rh 6 d6G 3 d6B 4*
* GG

(3a) Artillery 6 + Spot 5 - Defense 4 = Damage 7: 7d6 (5, 2, 5, 4, 4, 1, 2): 2x Systems Destroyed (5, 5): HtH, White
(3b) Move 5
(3c) Spot Nimrod (6)

> (4) Attacker continues Thetis activation
(4a) Move 3*
(4b) n/a
(4c) n/a
* Deny X the chance to capture Station 6 even on a godly Movement 8 roll.

(5) Defender activates F2, declaring Artillery target: Nimrod
d6Ra 3 d6Y 2 d6Y 1 d6G 4 d6W 3 d6W 3 = d6Ra 3 d6Y 3 d6G 4 d6B 3
(5a) Artillery 3 + Spot 6 - Defense 2 = Damage 7: 7d6 (2, 3, 2, 6, 2, 4, 2): Remove cover (4), 1x System Destroyed (6): Frame Destroyed - New Initiative D36:24
(5b) Move 1
(5c) Spot Thetis (3)
(5d) Capture Station 1 & 4 - New Initiative D48:16

(6) Defender activates X, declaring HtH target: Thetis*
d8G 4 d6W 3 = d6Y 3 d6G 4**
(6a) Move 0
(6b) n/a
(6c) n/a
* If X gets lucky on the Movement roll, it could try and kill Thetis and capture Station 6, or at least be there to capture Station 6 if R1 kills Thetis. If X doesn't get lucky, maybe the Spot is still better than 3. Either way, X is not as useful last.
** Nope.

(7) Defender activates R1, declaring Artillery target: Thetis
d6Ra 1 d6Y 1 d6W 1 d6W 4 = d6Ra 4 d6Y 1 d6G 1
(7a) Artillery 4 + Spot 3 - Defense 4 = Damage 3: 3d6 (2, 6, 3): 1x System Destroyed (6): Frame Destroyed - New Initiative D48:12
(7b) Move 1
(7c) Spot n/a
(7d) Capture Station 3 - New Initiative D54:8


Stations changing ownership: 3 (Station 1, Station 3, Station 4)
WT 54 initiative, +1 station (Station 4), -1 frame (R2), -6 systems across 2 frames
KMM 8 initiative, -1 station (Station 4), -6 frames (Cybelle, Demeter, Ares, Peleus, Nimrod, Thetis)

Inexorable. Progress.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Ced23Ric » Tue May 22, 2012 4:56 am

WT cleans house. *clap* Nicely documented, randy. Good work.
Image - An Ijad-controlled system, where SU and FC are still fighting.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Axhead » Tue May 22, 2012 10:23 am

Commentary on Rounds 5 & 6
Nicely done on the report. Good job on these last rounds of trying to squeeze the most out of KMM, that is always a good habit as the skills learned under those harsh conditions transfer well to the rest of the game.

So, now you do it again with switched rolls? Does that include the roll for who will go first? :twisted:
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby randolph » Tue May 22, 2012 12:41 pm


Inexorable. Progress.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Axhead » Tue May 22, 2012 2:06 pm

Which will result in more battle reports, so I am a happy camper :D
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Battle Sim: WT Doctrine (split from Battle Sims - Your Comp)

Postby randolph » Wed May 23, 2012 1:41 am


RoundB1_start.png
RoundB1_start.png (252.72 KiB) Viewed 4080 times
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For comparison, this is how the original Round 1 ended:
RoundA1_end.png
RoundA1_end.png (255.61 KiB) Viewed 4080 times

(1) Defender activates R1, declaring Artillery target: cover north of Nimrod
d6Ra 3 d6Y 3 d6Y 4 d6G 6 d6W 6 d6W 6 = d6Ra 3 D6Y 6 d6G 6 d6B 6
(1a) Artillery 3 + Spot 0 - Defense 0 = Damage 3: 3d6 (6, 2, 2): Remove cover (6)
(1b) Move 6
(1c) Spot Nimrod (6)

(2) Defender activates R2, declaring Direct target: Nimrod (firing SSR)
d6Rd 2 d8Rr 4 d6Y 3 d6Y 4 d6G 4 d6W 3 d6W 3 = d6Rd 4 d6Y 4 d6G 4 d6B 3

> (3) Attacker defends with Nimrod, declaring Direct target: R2
d6Rd 4 d6Rd 3 d8Rd 1 d6Y 2 d6G 5 d6W 1 d6W 2 = d6Rd 4 d6Y 2 d6G 5 d6B 2

(2a) Direct 4 + Spot 6 - Defense 2 = Damage 8: 8d6 (2, 6, 4, 6, 1, 3, 4, 5): Remove cover (4), 3x Systems destroyed (6, 6, 5): Movement, Spot, Direct
(2b) Move 0
(2c) Spot Nimrod (4)

> (3) Attacker continues Nimrod activation
(3a) Direct 4 + Spot 0 - Defense 3 = Damage 1: 1d6 (2): Miss
(3b) Move 3
(3c) Spot R2 (2)

(4) Defender activates X, declaring Artillery target: Nimrod
d6Ra 1 d6Y 2 d6Y 4 d6W 1 d6W 5 = d6Ra 1 d6Y 4 d6G 1 d6B 5
(4a) Artillery 1 + Spot 4 - Defense 2 = Damage 3: 3d6 (3, 1, 5): 1x System destroyed (5): Direct
(4b) Move 0
(4c) Spot Cybele (4)

(5) Defender activates F2, declaring Artillery target: Cybele
d6Ra 4 d6Y 3 d6Y 2 d6G 2 d6W 2 d6W 5 = d6Ra 4 d6Y 3 d6G 2 d6B 5

> (6) Attacker defends with Cybele, declaring Artillery target: R2
d6Ra 5 d6Ra 2 d8Ra 4 d6Y 5 d6Y 4 d6W 4 d6W 3 = d6Ra 5 d6Y 5 d6G 3 d6B 4

(5a) Artillery 4 + Spot 4 - Defense 4 = Damage 4: 4d6 (1, 3, 1, 6): 1x System destroyed (6): Spot
(5b) Move 0
(5c) Spot Cybele (3)

> (6) Attacker continues Cybele activation
(6a) Move 3
(6b) Artillery 5 + Spot 2 - Defense 3 = Damage 4: 4d6 (1, 5, 1, 1): 1x System destroyed (5): Spot
(6c) Spot R2 (5)

(7) Defender activates R3, declaring Direct target: Cybele (firing SSR)
d6Rd 3 d8Rr 1 d6Y 5 d6Y 4 d6G 2 d6W 3 d6W 3 = d6Rd 3 d6Y 5 d6G 3 d6B 3
(7a) Move 3
(7b) Direct 3 + Spot 3 - Defense 4 = Damage 2: 2d6 (2, 5): 1x System destroyed (5): Spot
(7c) Spot Cybele (5)

(8) Defender activates F1, declaring Direct target: Cybele
d6Rd 1 d6Y 3 d6Y 5 d6G 2 d6W 1 d6W 2 = d6Rd 2 d6Y 5 d6G 2 d6B 1
(8a) Direct 2 + Spot 5 - Defense 4 = Damage 3: 3d6 (6, 5, 2): 2x Systems destroyed (6, 5): Artillery x2
(8b) Move 0
(8c) Spot n/a

(9) Attacker activates Ares, declaring Direct target: R2 (firing SSR)
d6Rd 1 d6Rd 2 d8Rr 7 d6B 2 d6W 1 d6W 1 = d6Rd 7 d6Y 1 d6G 1 d6B 2*
(9a) Move 1
(9b) n/a
(9c) Spot n/a
* Oh this is just cruel luck: Attack 7, 5 Spot, but not enough movement to use it.

(10) Attacker activates Thetis, declaring Direct target: R2 (firing SSR)
d8Rr 4 d6Y 3 d8G 3 d6B 1 d6W 6 d6W 2 = d6R 6 d6Y 3 d8G 3 d6B 2*
(10a) Move 3
(10b) Direct 6 + Spot 5 - Defense 3 = Damage 8: 8d6 (6, 3, 5, 5, 1, 4, 6, 4): Remove cover (4): 4x Systems destroyed (6, 5, 5, 6)
(10c) Spot n/a
* I had to roll the 2nd d8 - all WT d8s from the first sim have been used up!

(11) Attacker activates Demeter, declaring no target
d6Y 6 d8G 8 d6B 6 d6W 6 d6W 1 = d6Y 6 d6G 8 d6B 6
(11a) Move
(11b) n/a
(11c) Spot n/a
(11d) Capture Station 1 - New Initiative D48:A40

(12) Attacker activates Peleus, declaring no target*
d6Y 6 d8G 4 d6B 1 d6W 1 d6W 5 = d6Y 6 d6G 5 d6B 1
(12a) Move 5
(12b) n/a
(12c) Spot n/a
* This deviates from last sim because Peleus would need a Movement 8 to land the SSR - a wasteful gamble.


Stations Captured: 1 (Station 1)
WT 48 initiative, -1 Station (Station 1), -5 systems across 1 frame
KMM 40 initiative, +1 Station (Station 1), -8 systems across 2 frames


WT crippled another frame this time, but had a frame put completely out of commission compared to the original sim. I'm wondering if I shouldn't have left R1 in cover there, opting to put more distance instead.
Because of that Movement 8 roll, a station changed hands earlier, too.

Inexorable. Progress.
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Battle Sim: WT Doctrine (split from Battle Sims - Your Comp)

Postby randolph » Thu May 24, 2012 1:40 am

I thought I already posted this, but apparently not:


RoundB2_start.png
RoundB2_start.png (252.88 KiB) Viewed 4071 times
RoundB2_end.png
RoundB2_end.png (255.38 KiB) Viewed 4071 times

(1) Defender activates R2, declaring HtH target: Nimrod
d8G 7 d6W 6 = d6G 7 d6B 6*
(1a) Move 7
(1b) n/a
(1c) n/a
* Hm, that's enough movement to try to run; no blaze of glory just yet.

(2) Defender activates R3, declaring Artillery target: Ares
d6Ra 2 d6Y 1 d6Y 2 d6G 4 d6W 4 d6W 6 = d6Ra 2 d6Y 4 d6G 4 d6B 6
(2a) Move 3
(2b) n/a
(2c) Spot Ares (4)

(3) Defender activates with R1, declaring Artillery target: Ares
d6Ra 5 d6Y 2 d6Y 5 d6G 6 d6W 1 d6W 2 = d6Ra 5 d6Y 5 d6G 6 d6B 2

> (4) Attacker defends with Ares, declaring Direct target: X*
d6Rd 6 d6Rd 1 d6B 3 d6W 4 d6W 5 = d6Rd 6 d6G 4 d6B 5**
* R2 is Movement 4 from Direct Fire range, R1 is Movement 5 from Direct Fire range, but just rolled 6 movement, and X is Movement 6 from Direct Fire range. However, R2 has Defense 6 and is unspotted - Ares will have to try its luck with X instead.
** Not enough movement to hit anyone, tanking up instead. Ares could get within Spot range of R2, but Cybele is the only frame capable of following up on that Spot, and gambling the loss of more systems on Ares on maybe taking out an already-crippled R2 seems bad.

(3a) Artillery 5 + Spot 4 - Defense 5 = Damage 4: 4d6 (4, 6, 6, 2): 2x Systems Destroyed (6, 6): Direct, Defense
(3b) Move 6
(3c) Spot Demeter (5)*
* At this point Ares is more-or-less harmless all of next round (more than Range 12 from anything).

> (4) Attacker continues Ares activation
(4a) Move 4*
(4b) n/a
(4c) n/a
* Thetis, Peleus, and Demeter can pincer R1 and X NW, while there are only two crippled frames to hold the KMM stations against the 3 unscathed lizards.

(5) Defender activates X, declaring Artillery target: Demeter
d6Ra 4 d6Y 6 d6Y 4 d6W 2 d6W 1 = d6Ra 4 d6Y 6 d6G 2 d6B 1*
* X doesn't have many good options, here. It has to move minimum 1 to guarantee staying out of range of Demeter, but that's still in range of Peleus' SSR if Peleus has an okay Movement roll. On the other hand, Defense 2 is not going to do much, so let's make sure we're out of scary HtH range.

> (6) Attacker defends with Demeter, declaring no target
d6Y 5 d8G 5 d6B 5 d6W 4 d6W 5 = d6Y 5 d6G 5 d6B 5

(5a) Artillery 4 + Spot 5 - Defense 5 = Damage 4: 4d6 (4, 1, 3, 4): Miss
(5b) Move 2
(5c) Spot Peleus (6)*
* Seeing if I can get a softer target than Defense 5.

> (6) Attacker continues Demeter activation
(6a) Move 5
(6b) n/a
(6c) Spot X (5)

(7) Defender activates F1, declaring Artillery target: Peleus
d6Ra 3 d6Y 3 d6Y 5 d6G 3 d6W 2 d6W 2 = d6Ra 3 d6Y 5 d6G 3 d6B 2

> (8) Attacker defends with Peleus, declaring Direct target: X (firing SSR)*
d8Rr 2 d6Y 1 d8G 3 d6B 1 d6W 2 d6W 3 = d6Rd 2 d6Y 2 d6G 3 d6B 3**
* Need a Move 5 to get this on 2d6+d8, X has 1 defense and a Spot 5, so risking it.
** Not enough, tanking up instead.

(7a) Artillery 3 + Spot 6 - Defense 3 = Damage 6: 6d6 (2, 5, 4, 4, 1, 2): 1x System Destroyed (5): Spot
(7b) Move 3
(7c) Spot Peleus (5)

> (8) Attacker continues Peleus activation
(8a) Move 2
(8b) n/a
(8c) Spot n/a

(9) Defender activates F2, declaring Artillery target: Peleus
d6Ra 5 d6Y 4 d6Y 6 d6G 6 d6W 1 d6W 3 = d6Ra 5 d6Y 6 d6G 6 d6B 3
(9a) Artillery 5 + Spot 5 - Defense 3 = Damage 7: 7d6 (5, 5, 4, 4, 3, 2, 1): 2x Systems Destroyed (5, 5): Defense, HtH
(9b) Move 1*
(9c) Spot n/a (final Defender)
* Staying out of Ares HtH range next round.

(10) Attacker activates Cybele, declaring HtH target: F1*
d8G 5 d6W 5 d6W 1 = d6G 5 d6B 5
(10a) Move 5**
(10b) n/a
(10c) Spot n/a
* With both nearby enemy Frames sitting unspotted at Defense 6, Cybele's only chance is to roll Movement 6 to hit F1.
** Staying in range to Spot for Ares next round.

(11) Attacker activates Nimrod, declaring no target
d8G 4 d6W 3 d6W 4 = d6G 4 d6B 4
(11a) Move 4
(11b) n/a
(11c) Spot n/a

(12) Attacker activates Thetis, declaring no target
d6Y 2 d8G 7 d6B 4 d6W 6 d6W 5 = d6G 7 d6B 6
(12a) Move 7
(12b) n/a
(12c) Spot n/a


Stations Captured: 0
WT 48 initiative, -1 Station (Station 1), -5 systems across 1 frame
KMM 40 initiative, +1 Station (Station 1), -13 systems across 4 frames

Inexorable. Progress.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby randolph » Thu May 24, 2012 4:36 am


RoundB3_start.png
RoundB3_start.png (253.07 KiB) Viewed 4068 times
RoundB3_end.png
RoundB3_end.png (255.18 KiB) Viewed 4068 times

(1) Defender activates R2, declaring no target
d8G 6 d6W 2 = d6Y 2 d6G 6
(1a) Move 3
(1b) n/a
(1c) Spot Cybele (2)

(2) Defender activates R3, declaring Direct target: Cybele
d6Rd 5 d6Y 1 d6Y 3 d6G 1 d6W 1 d6W 1 = d6Rd 5 d6Y 3 d6G 1 d6B 1*
* Ouch, ok, let's just hope R3 can one-shot Cybele.

> (3) Attacker defends with Cybele, declaring HtH target: R3
d8G 5 d6W 4 d6W 6 = d6Rh 4 d6G 5 d6B 6*
* If Cybele picks Movement 6 to get into range for HtH, it can either use 4 for HtH and have 0 defense, or vice versa; 7 unmitigated damage dice is pretty good odds of exploding.

(2a) Direct 5 + Spot 2 - Defense 6 = Damage 1: 1d6 (2): Miss
(2b) Move 1
(2c) Spot Demeter (3)

> (3) Attacker continues Cybele activation
(3a) Move
(3b) n/a
(3c) n/a
* Forcing F1 and F2 to move or risk easy hits or Spots.

(4) Defender activates X, declaring Direct target: Demeter
d6Rd 3 d6Y 3 d6Y 4 d6W 5 d6W 4 = d6Rd 5 d6Y 4 d6G 4

> (5) Attacker defends with Demeter, declaring HtH target: X
d6Rh 6 d6Rh 4 d8Rh 7 d6Y 6 d8G 1 d6B 4 d6W 6 d6W 4 = d6Rh 7 d6Y 6 d6G 4 d6B 6*
* Needed to roll a Movement 8 to catch X moving 4, tanking up instead.

(4a) Direct 5 + Spot 3 - Defense 6 = Damage 2: 2d6 (6, 3): 1x System Destroyed (6): Spot
(4b) Move 4
(4c) Spot Thetis (4)*
* Is there something without Defense 6???

> (5) Attacker continues Demeter activation
(5a) Move 4
(5b) n/a
(5c) Spot R1 (6)
(5d) Capture Station 3 - New Initiative D42:A44 - Initiative Order Switched*
* Ruh-roh.

(6) Attacker activates Thetis, declaring HtH target: R1
d6Rh 4 d6Rh 2 d8Rh 8 d6Y 6 d8G 4 d6B 4 d6W 4 d6W 6 = d6Rh 8 d6Y 6 d6G 4 d6B 6*
(6a) Move 4
(6b) n/a
(6c) n/a
(6d) Capture Station 2 - New Initiative D36:A48
* Movement 6 doesn't get Thetis in range of R1, but Movement 4 still gets Thetis in range of Station 2 - a total capture.

Nothing else is in max range of the remaining Attackers, just closing in for the immediate activations next turn.

(7) Attacker activates Peleus, declaring no target
d8G 2 d6W 2 d6W 6 = d6G 6 d6B 2
(7a) Move 6
(7b) n/a
(7c) n/a

(8) Attacker activates Nimrod, declaring no target
d8G 6 d6W 5 d6W 4 = d6G 6 d6B 5
(8a) Move 5
(8b) n/a
(8c) n/a

(9) Attacker activates Ares, declaring no target
d8G 2 d6W 5 d6W 1 = d6G 2 d6B 5
(9a) Move 2
(9b) n/a
(9c) n/a

(10) Defender activates F2, declaring Artillery target: Thetis
d6Ra 6 d6Y 4 d6Y 3 d6G 2 d6W 4 d6W 5 = d6Ra 6 d6Y 5 d6G 4
(10a) Artillery 6 + Spot 4 - Defense 6 = Damage 4: 4d6 (2, 6, 5, 4): 2x Systems Destroyed (6, 5): Spot, Defense
(10b) Move 4
(10c) Spot Peleus (5)

(11) Defender activates F1, declaring Artillery target: Peleus
d6Ra 5 d6Y 2 d6Y 3 d6G 5 d6W 2 d6W 5 = d6Ra 5 d6Y 5 d6G 5
(11a) Artillery 5 + Spot 5 - Defense 2 = Damage 8: 8d6 (1, 4, 2, 1, 5, 6, 4, 3)*: 2x Systems Destroyed (5, 6): HtH, White
(11b) Move 5
(11c) Spot Thetis (5)**
* I just used up the last of KMM's Game 1 d6s, rolling new ones from here on out.
** Going to lob an SSR at it, pray, and run.

(12) Defender activates R1, declaring Direct target: Thetis (firing SSR)
d6Rd 2 d8Rr 6 d6Y 1 d6Y 2 d6G 6 d6W 5 d6W 3 = d6Rd 6 d6G 6
(12a) Direct 6 + Spot 5 - Defense 6 = Damage 5: 5d6 (5, 2, 6, 6, 5): 4x Systems Destroyed (5, 6, 6, 5): Frame Destroyed* - New Initiative D36:A44
(12b) Move 6
* Uh, wow.


Stations Captured: 2 (Station 2, Station 3)
WT 36 initiative, -3 Stations (Station 1, Station 2, Station 3), -5 systems across 1 frame
KMM 44 initiative, +3 Stations (Station 1, Station 2, Station 3), -1 frame (Thetis), -16 systems across 5 frames


Last edited by randolph on Fri May 25, 2012 1:15 am, edited 1 time in total.

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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Ced23Ric » Thu May 24, 2012 6:13 am

OUCH.

Someone took a beating.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Axhead » Thu May 24, 2012 12:00 pm

At this point it looks like another WT sweep. KMM only has 1.5 viable frames left and the remainder are crippled or dead. Again it looks like by turn 4 WT can start retrieving stations.

What happened with the Dooms Day Clock this turn? I presume KMM counted it down and WT left it alone.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby randolph » Thu May 24, 2012 1:20 pm


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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Axhead » Thu May 24, 2012 1:33 pm

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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby randolph » Thu May 24, 2012 1:54 pm


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Battle Sim: WT Doctrine (split from Battle Sims - Your Comp)

Postby randolph » Fri May 25, 2012 1:15 am


RoundB4_range.png
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RoundB4_end.png (254.9 KiB) Viewed 4034 times

X is 4 from Demeter, R1 is 8 from Demeter, and R2, R3, and F2 are 8 from Ares. Spotting with the crippled frames first and going for the one that doesn't require god dice.

(1) Attacker activates Peleus, declaring HtH target: R1
d8G 3 d6W 2 = d6G 3 d6Y 2
(1a) Move 3
(1b) n/a
(1c) Spot X (2)

(2) Attacker activates Demeter, declaring HtH target: X
d6Rh 1 d6Rh 3 d8Rh 4 d8G 6 d6B 5 d6W 6 d6W 2 = d6Rh 6 d6Y 2 d6G 6 d6B 5
(2a) Move 5

> (3) Defender defends with X, declaring Artillery target: Ares*
d6Ra 3 d6Y 4 d6Y 1 d6W 4 d6W 6 = d6Ra 3 d6Y 4 d6G 4 d6B 6
* Yes, Ares is unspotted, but Ares still has full HtH capability, so X will force Ares to attack unspotted. In hindsight, KMM should have activated and spotted with both Peleus and Nimrod before activating Demeter.

(2b) HtH 6 + Spot 2 - Defense 6 = Damage 2: 2d6 (2, 1): No Damage
(2c) Spot n/a

> (3) Defender continues X activation

>> (4) Attacker defends with Ares, declaring HtH target: R3
d6Rh 5 d6Rh 4 d8Rh 5 d8G 6 d6W 6 d6W 2 = d6Rh 5 d6Y 2 d6G 6 d6B 6

(3a) Artillery 3 + Spot 0 - Defense 6 = Miss
(3b) Move 4
(3c) Spot Demeter (4)

>> (4) Attacker continues Ares activation
(4a) Move 5*
(4b) n/a
(4c) Spot R3 (2)
* Didn't roll an 8, but positioning for next round anyway.

(5) Attacker activates Nimrod, declaring HtH target: R3
d8G 3 d6W 1 d6W 2 = d6G 3 d6B 2
(5a) Move 2*
(5b) n/a
(5c) n/a
* Just out of range of Ares so Defenders can't shell both as cover.

(6) Attacker activates Cybele, declaring HtH target: F1
d8G 1 d6W 3 d6W 5 = d6Rh 5 d6G 3
(6a) Move 3

> (7) Defender defends with F1, declaring Artillery target: Demeter
d6Ra 4 d6Y 3 d6Y 5 d6G 1 d6W 5 d6W 3 = d6Ra 4 d6Y 5 d6G 3 d6B 5

(6b) HtH 5 + Spot 0 - Defense 5 = Miss
(6c) n/a

> (7) Defender continues F1 activation
(7a) Artillery 4 + Spot 4 - Defense 5 = Damage 3: 3d6 (4, 5, 1): 1x System Destroyed: Defense
(7b) Move 3
(7c) Spot Demeter (5)

(8) Defender activates F2, declaring Artillery target: Demeter
d6Ra 2 d6Y 6 d6Y 3 d6G 6 d6W 6 d6W 2 = d6Ra 6 d6Y 6 d6G 6
(8a) Artillery 6 + Spot 5 - Defense 5 = Damage 6: 6d6 (4, 1, 4, 4, 2, 5): 1x System Destroyed: HtH
(8b) Move 6
(8c) Spot Demeter (6)

(9) Defender activates R1, declaring Direct target: Demeter
d6Rd 4 d6Y 4 d6Y 6 d6G 4 d6W 6 d6W 6 = d6Rd 6 d6Y 6 d6G 6
(9a) Direct 6 + Spot 6 - Defense 5 = Damage 7: 7d6 (3, 1, 2, 4, 2, 3, 6): 1x System Destroyed: HtH
(9b) Move 4
(9c) Spot Ares (6)
(9d) Capture Station 2 - New Initiative D42:A40 - Initiative Order Switched

(10) Defender activates R3, declaring Direct target: Ares
d6Rd 6 d6Y 3 d6Y 2 d6G 4 d6W 2 d6W 3 = d6Rd 6 d6Y 3 d6G 4
(10a) Direct 6 + Spot 6 - Defense 6 = Damage 6: 6d6 (2, 4, 4, 5, 4, 1): 1x System Destroyed: HtH
(10b) Move 4
(10c) Spot Nimrod (3)

(11) Defender activates R2, declaring HtH target: Nimrod
d8G 6 d6W 1 = d6Rh 1 d6G 6
(11a) Move 5
(11b) HtH 1 + Spot 3 - Defense 2 = Damage 2: 2d6 (3, 2): No Damage
(11c) n/a


Stations Captured: 1 (Station 2)
WT 42 initiative, -2 Stations (Station 1, Station 3), -5 systems across 1 frame
KMM 40 initiative, +2 Stations (Station 1, Station 3), -1 frame (Thetis), -20 systems across 5 frames

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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Ced23Ric » Fri May 25, 2012 4:19 am

See? You're back on track. 2 more turns to clean house - or you could tick and seal the deal. Interesting.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby randolph » Fri May 25, 2012 10:10 pm


RoundB5_start.png
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RoundB5_end.png (254.17 KiB) Viewed 4016 times

(1) Defender activates R2, declaring HtH target: Nimrod
d8G 4 d6W 3 = d6G 4 d6Y 3
(1a) Move 4
(1b) n/a
(1c) Spot Ares (3)

(2) Defender activates R3, declaring Direct target: Ares
d6Rd 6 d6Y 1 d6Y 4 d6G 3 d6W 1 d6W 5 = d6Rd 6 d6Y 4 d6G 5 d6B 1

> (3) Attacker defends with Ares, declaring HtH target: R2
d6Rh 5 d6Rh 4 d8G 4 d6W 4 d6W 1 = d6Rh 5 d6Y 1 d6G 4 d6B 4

(2a) Direct 6 + Spot 3 - Defense 4 = Damage 5: 5d6 (6, 5, 3, 3, 4): 2x Systems Destroyed (6, 5): HtH, White
(2b) Move 5
(2c) Spot Demeter (4)

> (3) Attacker continues Ares activation
(3a) Move 4
(3b) n/a
(3c) Spot R2 (1)

(4) Defender activates X, declaring Direct target: Demeter
d6Rd 4 d6Y 4 d6Y 2 d6W 5 d6W 4 = d6Rd 5 d6Y 4 d6G 4

> (5) Attacker defends with Demeter, declaring HtH target: X
d8G 8 d6W 5 d6W 2 = d6Rh 2 d6G 8 d6B 5

(4a) Direct 5 + Spot 4 - Defense 5 = Damage 4: 4d6 (5, 1, 5, 6): 3x Systems Destroyed (5, 5, 6): Frame Destroyed - New Initiative D42:A36
(4b) Move 3
(4c) Spot Peleus (4)*
(4d) Capture Station 3 - New Initiative D48:A32
* Have to get rid of Peleus so R1 can go cap other Stations without Peleus capturing them back.

(6) Defender activates R1, declaring Direct target: Peleus
d6Rd 5 d6Y 2 d6Y 6 d6G 4 d6W 2 d6W 6 = d6Rd 6 d6Y 6 d6G 4 d6B 2

> (7) Attacker defends with Peleus, declaring HtH target: R1
d8G 7 d6W 5 = d6G 7 d6B 5

(6a) Direct 6 + Spot 4 - Defense 5 = Damage 5: 5d6 (3, 1, 6, 4, 6): 2x Systems Destroyed (6, 6): Frame Destroyed - New Initiative D48:A28
(6b) Move 4
(6c) Spot Nimrod (6)

(8) Defender activates F2, declaring Direct target: Nimrod
d6Rd 3 d6Y 1 d6Y 5 d6G 4 d6W 3 d6W 3 = d6Rd 3 d6Y 5 d6G 4 d6B 3

> (9) Attacker defends with Nimrod, declaring HtH target: R2
d8G 4 d6W 4 d6W 5 = d6Rh 4 d6G 4 d6B 5

(8a) Direct 3 + Spot 6 - Defense 5 = Damage 4: 4d6 (1, 1, 3, 1): No Damage
(8b) Move 4
(8c) Spot Ares (5)

> (9) Attacker continues Nimrod activation
(9a) Move 4
(9b) HtH 4 + Spot 1 - Defense 0 = Damage 5: 5d6 (3, 3, 3, 2, 3): No Damage
(9c) n/a

(10) Defender activates F1, declaring Artillery target: Ares
d6Ra 5 d6Y 5 d6Y 3 d6G 2 d6W 6 d6W 6 = d6Ra 5 d6Y 5 d6G 6 d6B 6
(10a) Artillery 5 + Spot 5 - Defense 4 = Damage 6: 6d6 (4, 3, 4, 3, 2, 4): No Damage
(10b) Move 6
(10c) Spot n/a

(11) Attacker activates Cybele, declaring HtH target: F1
d8G 8 d6W 1 d6W 6 = d6Rh 6 d6G 8 d6B 1
(11a) Move 8
(11b) n/a
(11c) n/a


Stations Captured: 1 (Station 3)
WT 48 initiative, -1 Stations (Station 1), -5 systems across 1 frame
KMM 28 initiative, +1 Stations (Station 1), -3 frames (Thetis, Demeter, Peleus), -20 systems across 5 frames

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Battle Sim: WT Doctrine (split from Battle Sims - Your Comp)

Postby randolph » Fri May 25, 2012 11:34 pm


RoundB6_start.png
RoundB6_start.png (251.98 KiB) Viewed 4009 times
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RoundB6_end.png (253.23 KiB) Viewed 4009 times

(1) Defender activates R2, declaring HtH target: Nimrod
d8G 4 d6W 4 = d6Y 4 d6G 4
(1a) Move 4
(1b) n/a
(1c) Spot Nimrod (4)
(1d) Capture Station 5 - New Initiative D54:A24

(2) Defender activates R3, declaring Direct target: Nimrod
d6Rd 2 d6Y 5 d6Y 4 d6G 4 d6W 1 d6W 2 = d6Rd 2 d6Y 5 d6G 4 d6B 2

> (3) Attacker defends with Nimrod, declaring HtH target: R2
d8G 8 d6W 1 d6W 6 = d6Rh 6 d6G 8 d6B 1*
* If Nimrod assigns the 6 to damage, it has 87.5% chance to kill R2 and recapture Station 5 if it reaches there, and a 67% chance to survive to do so, for a 59% chance of success vs. if the 6 is assigned to defense, it has a 100% chance of survival and only a 33% chance to kill R1 when it gets there, for a 33% chance of success. Going for it.

(2a) Direct 2 + Spot 4 - Defense 1 = Damage 5: 5d6 (2, 3, 6, 5, 2): 2x Systems Destroyed (6, 5): Frame Destroyed - New Initiative D54:A20
(2b) Move 4*
(2c) Spot Ares (5)
* This isn't directly towards Station 6, but it would be counterproductive if Ares managed to kill R2 and recapture Station 5. Also, it's the final round.

(4) Defender activates F2, declaring Direct target: Ares
d6Rd 2 d6Y 1 d6Y 6 d6G 1 d6W 3 d6W 4 = d6Rd 4 d6Y 6 d6G 3

> (5) Attacker defends with Ares, declaring HtH target: F2*
d8G 1 d6W 2 = d6G 1 d6B 2
* Chances of reaching R2 are slim, plus R3 is also on the Station - literally impossible to recapture this round. Meanwhile, F2 chose 0 Defense.

(4a) Direct 4 + Spot 5 - Defense 2 = Damage 7: 7d6 (3, 4, 4, 2, 3, 1, 2): No Damage
(4b) Move 3
(4c) Spot Cybele (6)
(4d) Capture Station 4 - New Initiative D60:A16

> (5) Attacker continues Ares activation
(5a) Move 1
(5b) n/a
(5c) n/a

(6) Defender activates F1, declaring Direct target: Cybele
d6Rd 1 d6Y 6 d6Y 3 d6G 6 d6W 3 d6W 3 = d6Rd 3 d6Y 6 d6G 6 d6B 3
(6a) Move 6*
* Repositioning to remove cover advantage

> (7) Attacker defends with Cybele, declaring HtH target: F2*
d8G 1 d6W 4 d6W 6 = d6Rh 4 d6G 1 d6B 6**
* It'll take Movement 6 to get in range of F2, but F2 has 0 defense and is alone on a captured station.
** Cybele could try to move 6 and attack F2, but with an attack of 4, couldn't kill it, and thus couldn't capture the station. All Cybele can do is deny WT points.

(6b) Direct 3 + Spot 6 - Defense 6 = Damage 3: 3d6 (3, 2, 4): No Damage
(6c) Spot Cybele (6)*
* WT is trying for a TPK, so the 6 goes to Cybele. Either way, the final spot and attack go to Ares.

> Attacker continues Cybele activation
(7a) Move 1
(7b) n/a
(7c) n/a

(8) Defender activates R1, declaring Artillery target: Cybele
d6Ra 1 d6Y 5 d6Y 3 d6G 4 d6W 5 d6W 3 = d6Ra 5 d6Y 5 d6G 4 d6B 3
(8a) Artillery 5 + Spot 6 - Defense 6 = Damage 5: 5d6 (4, 2, 2, 1, 6): 1x System Destroyed (6): White
(8b) Move 3
(8c) Spot Ares (5)
(8d) Capture Station 1 - New Initiative D66:A12

(9) Defender activates X, declaring Artillery target: Ares
d6Ra 3 d6Y 1 d6Y 6 d6W 6 d6W 4 = d6Ra 6 d6Y 6 d6B 4
(9a) Artillery 6 + Spot 5 - Defense 2 = Damage 9: 9d6 (4, 6, 4, 2, 6, 6, 1, 4, 1): 3x System Destroyed (6, 6, 6): Frame Destroyed - New Initiative D66:A8
(9b) n/a
(9c) n/a


Stations Captured: 2 (Station 4, Station 5)
WT 66 initiative, +2 Stations (Station 4, Station 5), -5 systems across 1 frame
KMM 8 initiative, -2 Stations (Station 4, Station 5), -5 frames (Thetis, Demeter, Peleus, Nimrod, Ares), -5 systems across 1 frames

Inexorable. Progress.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Axhead » Sat May 26, 2012 1:19 am

Another great Sim, please keep them coming.

Yowza that's a pretty severe clubbin'. Having done a (partially documented) CC vs range sim recently, I am thinking that KMM lost this on Deployment and on the Clock. By staying close to the defensive perimeter which was fairly tight, they left a LOT of room in the backfield, in hind sight too much room. If they had been in either a wider arc or in a circle around the center of the table, they would have cut off more of the table from safe placements and hopefully herded WT into the false security of a pack. In either of these cases KMM would have been in a better position to engage sooner, or even just engage.

At one point they were winning and then it all went to Hutch in a hand basket. In a perfect world for KMM, the game would have ended on the turn they pulled ahead, but timing the count down just wasn't in the cards for them. So should they have Ticked down every turn? Would this have been necessary if they had a deployment that would have allowed them to engage? Is there a set up that would allow them to engage?

Of course the simple solution is to set up a HTH company to take the defensive and ambush like a fiend while starting with the initiative.
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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby randolph » Sat May 26, 2012 1:45 am

I agree that deployment could have been tweaked a bit to improve their odds, but there was no helping the DDC: if it starts at 11, and WT knows its strengths in the matchup, WT is never counting it down, so KMM counting down every turn still ends the game at 6.

In terms of deployment, what helped WT a bit is that Peleus was on the outer edge, which meant I had some reprieve from the SSR, and Cybele was off by itself, so I could place frames in its deadzone. Cybele should have been positioned more awkwardly for me - i.e. flanked by HtH. Ares and Nimrod were exactly where they needed to be.

If each of Team Orange was carrying Direct instead of HtH, I would have been in a lot worse shape. I don't think most-or-all-HtH can beat USF on D, especially on the slimmest of company underbidding. Unless the Station/DDC-blitzkrieg tactic you proposed works out.

Maybe that's what I'll sim against USF next.

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Re: Battle Sim: WT Doctrine (split from Battle Sims - Your C

Postby Axhead » Sun May 27, 2012 12:30 pm

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