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Mobile Frame Hangar • View topic - Battle Simulations (Sim 9 Posted)

Battle Simulations (Sim 9 Posted)

Battle reports and play-by-post games
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Re: Battle Simulations (Sim 8 Posted)

Postby randolph » Tue May 29, 2012 4:08 pm

MittenNinja posted the question over in the pdf thread, so hopefully it will get an answer soon.

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Re: Battle Simulations (Sim 8 Posted)

Postby Tetrajak » Thu May 31, 2012 11:20 pm



Orange Team (defense)
Sadar Regional Police Special Response Special Task Force
1x d6Rd d6Rd d8Rd d6Y d6B d6W d6W- d8Rr | URFF
2x d6Rd d6Rd d6Y d6G d6W d6W - d8Rr | Crab
2x d6Rh d6Rh d6Y d6B d6G d8G d6W d6W | Coconut Crab

Purple Team (attack)
31st OMU

Sgt. Decker's Sentinel d6B d6B d6Y d6Y d8G
Assault Meerkat d6Rd d6Rd d8Rd d6B d6G
Overwatch Meerkat d6Ra d6Rd d6Y d6Y d6G
Salvaged Chub d6Rd d6Rd d6Rd d6Rh d6B d6Y
2x Hatchet Brawlers d6Rh d6Rh d8Rh d6B d8G

Battle Setup
Image

Round 1 End
Image

Round 2 End
Image

Round 3 End
Image

Round 4 End
Image

Round 5 End
Image

Round 6 End
Image

This was an intense and brutal battle. The attackers only just won, by 3 initiative points! Extremely close, and this only happened in the last round.

One very valuable lesson from this particular sim is that you should never hide behind one of your own frames that doesn't have two blue if your defense roll is low, or you'll get both frames killed (see Round 2).

Also, as the defender, skipping your turn is not always a good way of bringing the attackers into range. Sometimes, it can put you at a great disadvantage to be attacked first.

As you can see in the pictures, a lot of cover got destroyed. This was an experiment in attempting to herd the enemy, and it worked to bring them out of cover (although at that point such an advantage was unusable).

It's also worth noting that the attackers were set up in such a way as to avoid ambush, and the defenders were set up in such a way as to deny as much of the battlefield from the attackers as possible.

I'll probably get another one or two sims done over this weekend as it's a long one (Monday off for me). Let me know what you think of this one.
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Re: Battle Simulations (Sim 9 Posted)

Postby The Trilobite » Fri Jun 01, 2012 1:36 am

Cool! Neat to see how this worked out. Looked like a pretty intense firefight, and frankly I'm happy with the results, largely because it was dramatic and hard-fought. I also think you did really well sticking to the strategy I outlined for police force. Neat!
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Re: Battle Simulations (Sim 8 Posted)

Postby Axhead » Fri Jun 01, 2012 10:32 am

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Re: Battle Simulations (Sim 9 Posted)

Postby Tetrajak » Fri Jun 01, 2012 5:49 pm

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Re: Battle Simulations (Sim 9 Posted)

Postby randolph » Fri Jun 01, 2012 6:22 pm

In WT doctrine, the only time an attack is spent to destroy terrain is when it is imperative not to activate any of the enemy frames before landing the first Spot. Otherwise, shoot an inconsequential (or less relevant) frame, and Spot the real target.

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Re: Battle Simulations (Sim 9 Posted)

Postby Axhead » Fri Jun 01, 2012 11:29 pm

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Re: Battle Simulations (Sim 9 Posted)

Postby Tetrajak » Fri Jun 01, 2012 11:57 pm

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Re: Battle Simulations (Sim 9 Posted)

Postby randolph » Sat Jun 02, 2012 12:46 am

My suggestion to axhead: run the sim yourself, your way, see what happens.

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Re: Battle Simulations (Sim 9 Posted)

Postby Axhead » Sat Jun 02, 2012 2:47 pm

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Re: Battle Simulations (Sim 9 Posted)

Postby Tetrajak » Sat Jun 02, 2012 5:01 pm

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Re: Battle Simulations (Sim 9 Posted)

Postby calculus » Sat Jun 02, 2012 10:56 pm

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Re: Battle Simulations (Sim 9 Posted)

Postby Axhead » Sun Jun 03, 2012 12:11 am

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Re: Battle Simulations (Sim 9 Posted)

Postby Tetrajak » Sun Jun 03, 2012 12:39 am

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Re: Battle Simulations (Sim 9 Posted)

Postby Dukayn » Sun Jun 03, 2012 4:06 am

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Re: Battle Simulations (Sim 9 Posted)

Postby Tetrajak » Sun Jun 03, 2012 6:19 am

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Re: Battle Simulations (Sim 9 Posted)

Postby Ced23Ric » Sun Jun 03, 2012 6:24 am

If you think that d6Y d6Y doesn't spell a massive problem, you need to join the IRC and join our very frutiful discussions, TJ. You are right that d6Rd d6Rd means attacking. But the single d6Y means nothing for that 'frame. It's only synergistic in a bubble. d6Y d6Y is always, at any time, 100% synergistic (safe for the last activation of the round). ;)
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Re: Battle Simulations (Sim 9 Posted)

Postby Tetrajak » Sun Jun 03, 2012 6:13 pm

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Re: Battle Simulations (Sim 9 Posted)

Postby randolph » Sun Jun 03, 2012 7:18 pm

Something doesn't add up here.

32 units across. Even if you're smack in the middle, half of the distance to the edge in either direction is out of range of a Range 8 Spot. If I'm spread out (and as ranged units, I want to be spread out, to make range-limited units have a hard time switching targets), then A needs to be able to spot for B, B needs to spot for C, C needs to spot for D. If all you have is Range 8, this is tricky, but doable.

The benefit of 2Y is that A can spot for B, C, AND D, B can spot for A, C, AND D, and so on. You never have to worry about activation order. It doesn't matter which guy your opponent activates out of order, you can spot them all. It doesn't matter if your spot chain came up wrong because you did no damage, or did too much damage and needed to swap targets. They're all in range. Everywhere. Forever.

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Re: Battle Simulations (Sim 9 Posted)

Postby Tetrajak » Sun Jun 03, 2012 7:52 pm

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