Bigger. Juicier. Plumper.

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Bigger. Juicier. Plumper.

Postby CADmonkey » Sun Nov 26, 2017 12:28 am

Image
Demo Setup by Bryan Rombough, on Flickr

I was at Fandom II, the FLGS in centretown Ottawa, to run MFZ:RA demos today. My friend Jon showed up, and since he's played a demo before I wanted to run something a little more like a full game for him. I hadn't actually brought two full companies, and Jon hasn't built his own company, so we had a game that was basically just a larger demo: three frames each and one demo-style station to fight over in the centre of the battlefield.

The station was a cottage in the woods in which two genetic engineers who had developed a new strain of peach were hiding out, waiting to defect to the free colonies or be captured by UMFL forces.

Jon, upon hearing my explanation, supplied the title for this battle report:

Bigger. Juicier. Plumper.

Image
Setup by Bryan Rombough, on Flickr
Setup for our demo/skirmish, with my Bright Seraphim and Jon's Dragons at opposite corners of the battlefield.

Image
The Bright Seraphim by Bryan Rombough, on Flickr
My UMFL "Short Company". From left (foreground) to right (background) they are:

A Soldier Chub: d6Rd d6Rd d6B d6G d6Y d6W d6W
An Artillery Chub: d6Ra d6Ra d6B d6G d6Y d6W d6W
A "Sokokunst Master": d6Rh d6Rh d8Rh d6B d6B d8G d6W d6W

Image
The Dragons by Bryan Rombough, on Flickr
Jon's Free Colonies "Short Company". From left to right they are:

A Soldier Chub*: d6Rd d6Rd d6B d6G d6Y d6W d6W
A Close Support Hi-Leg: d6Rd d6Rd d8Rd d6G d6Y d6W d6W
A Hand-to-hand Commissar: d6Rh d6Rh d6B d6G d6Y d8G d6W d6W
*battlefield salvage, with crude bolted on armour plate replacing the Chub's usual graceful curves.

Image
The Station by Bryan Rombough, on Flickr
The objective we were fighting over. The pair of genetic engineers who have developed a new peach strain, hiding out in a forest cottege.

Image
2nd Round by Bryan Rombough, on Flickr
Forgot to take a picture during the first round of combat. This picture was taken early in the second round.

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Contesting the Station by Bryan Rombough, on Flickr
Jon's Dragons captured the station in the first round of combat, now my Bright Seraphim have to take it from them.

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First Blood by Bryan Rombough, on Flickr
Jon's Dragons have hacked up one of my frames.

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3rd Round by Bryan Rombough, on Flickr
Jon still has control of the station, which means he retains the initiative, and I'll have to take some risks if I want to take it for myself.

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Friendly Fire by Bryan Rombough, on Flickr
Out of desparation, my artillery frame fires on Jon's hand-to-hand frame, even though one of my own frames is in the line of fire; and succeeds only in damaging the friendly frame.

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The Writing on the Wall by Bryan Rombough, on Flickr
With the first of my frames out of the way, Jon's forces concentrate on my soldier frame next closest to the station.

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4th Round by Bryan Rombough, on Flickr
Beginning of the 4th round, Jon's Dragons pounce on my soldier and take it to pieces.

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The End by Bryan Rombough, on Flickr
End of the 4th and final round of combat. My Bright Seraphim have been reduced to one frame, while Jon has all of his frames and the station. Jon is the clear victor with 20 victory points over my 5.

Image
Awaiting Evacuation by Bryan Rombough, on Flickr
The defecting genetic engineers await transport to a Free Colonies settlement.

All in all, not much more complicated than a regular demo, but the addition of a more specialized frame for each player made things a bit more interesting. Next time (probably in the new year) I'll bring more than one full company.
CADmonkey
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The Bright Seraphim MF0: Rapid Attack
Demo Teams MF0: Rapid Attack
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Re: Bigger. Juicier. Plumper.

Postby Aardvark17 » Sun Nov 26, 2017 3:34 pm

Probably one of the first Battle Reports I've read, but it was great! I love the setup with the peach engineers and everything :D
Very cool, and a great quick read.
Check out my Flickr if you want
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Re: Bigger. Juicier. Plumper.

Postby VitorFaria » Sun Nov 26, 2017 8:48 pm

Both the writing and the pics made my day!

Having a d6Ra d6Ra d6Y d6G d6B d6W d6W in a small three frame squad without an additional artillery frame seems odd to me, was it part of a special strategy?
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Re: Bigger. Juicier. Plumper.

Postby CADmonkey » Wed Nov 29, 2017 9:06 am

VitorFaria wrote:Both the writing and the pics made my day!

Having a d6Ra d6Ra d6Y d6G d6B d6W d6W in a small three frame squad without an additional artillery frame seems odd to me, was it part of a special strategy?

That squad was just one of my regular demo teams with an extra frame added.

My demo teams are all:
d6Rd d6Rd d6B d6G d6Y d6W d6W
d6Ra d6Ra d6B d6G d6Y d6W d6W
or:
d6Rd d6Rd d6B d6G d6Y d6W d6W
d6Rh d6Rh d6B d6G d6Y d6W d6W d8G
And I always ensure that there is one team with artillery and one team with hand-to-hand in a demo. The teams are configured to let new players see what all of the systems do, not with any strategy in mind.
CADmonkey
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The Bright Seraphim MF0: Rapid Attack
Demo Teams MF0: Rapid Attack
Yo Dawg, I Heard You Like Mecha: Tumblr; G+
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Re: Bigger. Juicier. Plumper.

Postby KungFujiApple » Wed Dec 06, 2017 8:28 am

Just wanted to comment and say this demo looked beautiful. Love the trees and the cottage and the frames looked great :D
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