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Mobile Frame Hangar • View topic - Xenoblade Chronicles X

Xenoblade Chronicles X

Discuss things not related to MFZ - Keep it civil

Xenoblade Chronicles X

Postby Zerovirus » Sat Apr 11, 2015 3:25 am

Because all the mecha designs in this videogame are amazing, and the game looks like it's going to be great too.

http://xenobladex.jp/news/specialmovie/index.html

For those of you unfamiliar with Xenoblade, it's a JRPG franchise with a heavy focus on giant mechas.

Xenoblade's got a unique combat system designed such that the rpg-system works in similar ways whether you're in a mech or you're playing as infantry. This allows the game to set up situations where you have to fight mech-sized kaiju despite not having access to mechs, or where you and your party get to stomp all over enemy soldiers in a giant mecha. As a result, the gameplay can switch between Pacific Rim, Monster Hunter, or Final Fantasy quite smoothly, rather than demarcating each 'type' of gameplay off into its own little gimmick-stage like a lot of games end up doing. [/gamedesigngeekout]

Oh, and you lose limbs and weapon systems as you take damage. I'm sure that gameplay mechanic doesn't remind any of us here of anything.

1428547159773.jpg

1428547512176.jpg

1428547302832.jpg

Also, the mechs all have three modes- walking, vehicle, and flying. Yes, every single one. Seriously, these designs speak for themselves. This isn't even all of them, I just can't put more than three attachments here at a time.
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Re: Xenoblade Chronicles X

Postby XGundam05 » Sat Apr 11, 2015 12:30 pm

XCX is a major reason for my purchase of a Wii U ;) Interesting note: the guy who did the mech designs for this game worked on Gundam 00.
- "I will not die here / I still have too much to do / And too much ammo" ~ Zer0
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