Pim

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Pim

Postby Alexial » Thu Dec 26, 2019 2:58 pm

<fluff>
The Pimsa tribe goes back thousands of years. They used to be monks who taught control of one's mind and the body. Now, they teach control of one's mind and frame. They don't use advanced weaponry, not because of some disdain for useful technology, but because their frames simply don't need it. Their frames can throw things as far as a rifle can shoot.
</fluff>

ImagePim by Alexial1, on Flickr

Brick built but I don't have a lightbox so it looks bad:
Spoiler: show
ImagePim by Alexial1, on Flickr


C&C welcome!
Last edited by Alexial on Sat Dec 28, 2019 10:15 pm, edited 1 time in total.
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Re: Pim

Postby Trokodile174 » Thu Dec 26, 2019 3:01 pm

Alexial wrote:<fluff>
The Pimna tribe goes back thousands of years. They used to be monks who taught control of one's mind and the body. Now, they teach control of one's mind and frame. They don't use advanced weaponry, not because of some disdain for useful technology, but because their frames simply don't need it. Their frames can throw things as far as a rifle can shoot.
</fluff>

ImagePim by Alexial1, on Flickr

Brick built but I don't have a lightbox so it looks bad:
Spoiler: show
ImagePim by Alexial1, on Flickr


C&C welcome!

First off, nice job reaching Talkative. This is as good a 100th post as any!
And second, the amount of Superchub Knee Joints is insane, yet somehow works. Nice job.
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Re: Pim

Postby SamSam » Thu Dec 26, 2019 3:56 pm

look likes headless Gunghol.
Tpieces and travis everywhear
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Re: Pim

Postby Alexial » Thu Dec 26, 2019 4:39 pm

Example gear:

Spoiler: show
ImagePim_Gear_Front by Alexial1, on Flickr


SamSam wrote:Tpieces and travis everywhear

Trokodile wrote:the amount of Superchub Knee Joints is insane, yet somehow works.


Yeah. I just got Stud.io, and wanted to see if there was something I could design that I couldn't normally build with my current pieces. I started by finding a joint (in this case, the 4-piece travis, clip, pneumatic-t section) and building a frame around it. Glad you think it worked out.

As a side affect of this process this build has only six different pieces, which is nice, and also I managed to scrounge up the pieces from somewhere to actually brick it up, which is also nice.
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Re: Pim

Postby Alexial » Mon Dec 30, 2019 1:24 am

I'm going to have a lot of fun with this base in the future.

To start with, a tank that can become a frame.

ImagePim Tank by Alexial1, on Flickr

ImagePim Tank Upright by Alexial1, on Flickr
Loadout: Heavy Assault
Quad Grenade Launcher: d6Rd d6Rd d8Rd
Shield: d6B
Boosters: d6G

No parts are added or removed during the transformation, although some are taken off and reassembled, like the shield.
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Re: Pim

Postby Mantisking » Mon Dec 30, 2019 8:39 am

That is nuts! :o
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Re: Pim

Postby The Hydromancer » Wed Jan 01, 2020 4:01 pm

That tank is a work of art! Well done.
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Re: Pim

Postby Alexial » Sun Jan 05, 2020 2:31 pm

Mantisking wrote:That is nuts! :o

The Hydromancer wrote:That tank is a work of art! Well done.

Thank you!

Due to the modularity of this frame, it can easily be extended!
ImagePim Tall by Alexial1, on Flickr
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Re: Pim

Postby Alexial » Sun Jan 05, 2020 7:40 pm

ImagePim Extra Tall by Alexial1, on Flickr
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Re: Pim

Postby Artasid » Sun Jan 05, 2020 9:42 pm

Alexial wrote:ImagePim Extra Tall by Alexial1, on Flickr


I swear there is an 'Up in Arms' joke here somewhere...
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Re: Pim

Postby KungFujiApple » Tue Jan 07, 2020 5:42 am

lol, up in arms :lol: very nice build, it is simplistic and solid, and a great base for a frame.
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Re: Pim

Postby Mantisking » Tue Jan 07, 2020 8:17 am

It'd be fun to see an animation of this rotating around and gaining a pair of arms with every rotation.
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Re: Pim

Postby Alexial » Tue Jan 07, 2020 9:23 pm

KungFujiApple wrote:lol, up in arms :lol: very nice build, it is simplistic and solid, and a great base for a frame.


Thank you!

Mantisking wrote:It'd be fun to see an animation of this rotating around and gaining a pair of arms with every rotation.


I might attempt it if I thought my computer could handle it in a reasonable amount of time.
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Re: Pim

Postby Mantisking » Wed Jan 08, 2020 11:13 am

Mantisking wrote:It'd be fun to see an animation of this rotating around and gaining a pair of arms with every rotation.
Alexial wrote:I might attempt it if I thought my computer could handle it in a reasonable amount of time.

I'm sure it would be a tall order for any computer.
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Re: Pim

Postby Blorf » Wed Jan 08, 2020 10:11 pm

I want to see the arm tower transform into tank mode.
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Re: Pim

Postby Alexial » Sat Jan 11, 2020 3:53 pm

Blorf wrote:I want to see the arm tower transform into tank mode.

no

ok anyway more limbs:

ImageAngel Pim by Alexial1, on Flickr
ImageCentaur Pim by Alexial1, on Flickr
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Re: Pim

Postby shiftyhomunculus » Sat Jan 11, 2020 5:55 pm

Loving that winged model - the wings look sturdy enough for combat use too. I can imagine an Angel Pim being a threat from any angle!

And, in general, I enjoy the chunky modularity of this series; there's an oddly organic feel to it that fits well with the "mech monk" lore.
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Re: Pim

Postby Alexial » Sat Jan 11, 2020 7:09 pm

shiftyhomunculus wrote:Loving that winged model - the wings look sturdy enough for combat use too. I can imagine an Angel Pim being a threat from any angle!

Ooh, like side armor?
Image


shiftyhomunculus wrote:And, in general, I enjoy the chunky modularity of this series; there's an oddly organic feel to it that fits well with the "mech monk" lore.

Thank you! That took a lot of effort, glad to hear it paid off.
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Re: Pim

Postby Alexial » Sun Jan 12, 2020 5:55 pm

ImageDragon Pim by Alexial1, on Flickr
Spoiler: show
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Re: Pim

Postby KungFujiApple » Thu Jan 16, 2020 5:18 am

Hahaha, Awesome! Really great creativity with this type of design :)
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