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Invictus

PostPosted: Fri Jan 11, 2019 10:39 am
by Mantisking
Image
Invictus Soldier, on Flickr.

I've been sitting on this design for a while. I potentially built them for a friend. I don't really like the name but if i'm going to give them away it kinda doesn't matter. (Edit: And so I changed it.)

Stats: d6Rd d6Rd (gun) d6B (shoulder armor) d6G (foot jets) d6Y (satellite uplink) d6W d6W + d8Rr.

Re: Invictus

PostPosted: Fri Jan 11, 2019 11:38 am
by Francisco Duarte
Nice job. For some reason I especially enjoy the head. It's so simple, yet so effective.

Re: Invictus

PostPosted: Fri Jan 11, 2019 2:02 pm
by Artasid
I looks like a mash up of a Lockon and a Classic frame. I actually think its a good dynamic and it looks really good here. Hope your friend enjoys it too.

Re: Invictus

PostPosted: Sun Jan 13, 2019 10:06 am
by Mantisking
Francisco Duarte wrote:Nice job. For some reason I especially enjoy the head. It's so simple, yet so effective.

Thanks.

Artasid wrote:I looks like a mash up of a Lockon and a Classic frame. I actually think its a good dynamic and it looks really good here.

Thanks.

Artasid wrote:Hope your friend enjoys it too.

Me too.

Image
Invictus Tank, on Flickr.

Stats: d6Rd d6Rd d8Rd (guns) d6B d6B (shoulder armor) d6W d6W.

Re: Invictus

PostPosted: Mon Jan 14, 2019 2:12 pm
by VitorFaria
Interesting waist/hips, might steal!

Re: Invictus

PostPosted: Tue Jan 15, 2019 11:02 am
by Mantisking
VitorFaria wrote:Interesting waist/hips, might steal!

Please do!

Image
Invictus Brawler, on Flickr.

Stats: d6Rh d6Rh d8Rh (spinner blades) d6B d6B (shoulder armor) d8G (no ranged weapons) d6W d6W.

Re: Invictus

PostPosted: Tue Jan 15, 2019 3:39 pm
by Artasid
Ok, I admit that when I first saw the brawler, I honestly thought it was going to have d6G d6G for the propellers, or at the very least d6Rh d6G, which poses an interesting question: can a weapon system be split with a non weapon system, the same way weapon ranges can be split? (I.E. A grenade launcher with d6Rd d6Ra )

Either way, that is a very nice usage of propellers and I may have to use them myself soon.

Re: Invictus

PostPosted: Tue Jan 15, 2019 4:19 pm
by Mantisking
Artasid wrote:Ok, I admit that when I first saw the brawler, I honestly thought it was going to have d6G d6G for the propellers, or at the very least d6Rh d6G, which poses an interesting question: can a weapon system be split with a non weapon system, the same way weapon ranges can be split? (I.E. A grenade launcher with d6Rd d6Ra )

The reason Weapon systems can be split is a normal Weapon system has two dice. Non-Weapon systems do not, therefore no splitting. Having a Movement system be some sort of hand-held rocket/jet/propeller that drags the Frame behind it could be a fun idea.

Artasid wrote:Either way, that is a very nice usage of propellers and I may have to use them myself soon.

Thanks. I have a bunch of them lying around so I figured I'd take a shot at using them.

Re: Invictus

PostPosted: Tue Jan 15, 2019 9:29 pm
by VitorFaria
Those propeller blades are total scene stealer, gotta love them!

Re: Invictus

PostPosted: Thu Jan 17, 2019 10:45 am
by Mantisking
VitorFaria wrote:Those propeller blades are total scene stealer, gotta love them!

Thanks!

Image
Invictus Recon by Fire, on Flickr.

Stats: d6Ra d6Ra d8Ra (cannons) d6Y d6Y (satellite uplink) d6W d6W.

Re: Invictus

PostPosted: Fri Jan 18, 2019 9:00 pm
by VitorFaria
I know you used similar before, but I got say it again, those are some fine cannons!

Re: Invictus

PostPosted: Tue Jan 22, 2019 10:55 am
by Mantisking
VitorFaria wrote:I know you used similar before, but I got say it again, those are some fine cannons!

Thanks. They are slightly different than past designs though. If I get some free time I'll try and take a picture of them by themselves.