Acid Shock Core Ballerina

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Acid Shock Core Ballerina

Postby Thaddeus » Sun Sep 01, 2013 10:29 pm

A fast frame for purring enemies.
d6Rh d6Rh d8Rh d8G d6Y d6B d6W d6W

I'm thinking that, because it'll be charging into the battle, it'll have good opportunities to spot important frames for the ranged frames to demolish. The d6Y and d6B would also cushion the d6Rh

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Here it is with a more manga-ish head.

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And while I'm at it, here's some tablescrap.

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Last edited by Thaddeus on Fri Sep 06, 2013 1:30 am, edited 1 time in total.
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Thaddeus
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Re: Acid S.S. Ballerina

Postby Dukayn » Sun Sep 01, 2013 11:08 pm

I prefer the original head. Looks cool, not sure about those curved long tiles around the torso though.
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Re: Acid Shock Core Ballerina

Postby Thaddeus » Mon Sep 02, 2013 1:01 am

I made several iffy choices with this one. I kind of liked the tiles, but to my eye the shoulders were too far apart and the legs too stiff. The long tiles might look bad simply because I made the thighs too thick.
Also: would you like me to detail my design process with my next build? I'm guessing it would end up being boring blather.
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